Base Class: Monk
A dragon based monk subclass
Draconic Affinity
When you choose this subclass, pick a type of dragon. You gain a resistance to this damage type, as well as beginning to look more like those to whom you study.
| Draconic Type | Element |
|---|---|
| Red/Brass/Gold | Fire |
| Blue/Bronze | Lightning |
| Green | Poison |
| Black/Copper | Acid |
| White/Silver | Cold |
Black Draconic Affinity
You have black scales and gain resistance to Acid
Blue Draconic Affinity
aaaa
Green Draconic Affinity
You're green and resist Poison
Red Draconic Affinity
Adds fire resistance and effects later class features.
White/Silver draconic affinity
,jha,mgdlka;l
Dragon's Stance
Also at 3rd level, your body begins to take on the aspects of the draconic entities that you study, causing your hands to become claws. Your Unarmed Strikes can deal Slashing damage instead of Bludgeoning, if you so choose.
Lashing Reproach
Also at 3rd level, as your ki begins to take on a more draconic nature, so too does your body. You grow a powerful tail, providing another source of retribution.
When targeted by an attack from a creature that you can see within 10 feet, you may use your reaction to make a melee attack with your tail, dealing Unarmed Strike damage on a hit. In addition, the target must make a Strength Saving Throw against your Monk save DC or be knocked prone.
Claws of the Drake
The spirit of the dragon now flows within your body and you can unleash it striking your foes with the elements of the feared beasts. At 6th level you can choose to spend 2 ki points to gain an additional damage die for your Unarmed Strike that deals damage matching your Draconic Element type for up to 1 minute. This ability functions for any Unarmed Strike, including Lashing Reproach.
Elemental Veil
Your body has begun to adjust to the environment similarly to a dragon granting you new benefits. At 6th level you gain another ability based on your Draconic Element type from the table below.
| Draconic Type | Element |
|---|---|
| Red | You are unaffected by extremely high temperatures up to 150 degrees Fahrenheit without any additional protection. |
| Blue | When located in deserts you know the direction of the nearest amassing of wealth and suffer no adverse effects from dehydration. |
| Green | You can traverse dense forests without suffering any impairment. You can travel at a fast pace through forests as if you were traveling at a normal pace. |
| Black | You are able to breath underwater. |
| White | You can tolerate temperatures as low as -50 degrees Fahrenheit without any additional Protection. If you wear heavy clothes, you can tolerate temperatures as low as -100 degrees Fahrenheit. |
Superior Senses
As you become more dragon than mortal your eyes radiate with a soft glow, allowing you to see that which others cannot. At 11th level, you gain Blindsight with a radius of 30ft.
Wings of the Wyrm
Your soul is nearing perfection as you sprout brilliant wings with a span equal to your height. Also at 11th level, you gain a flying speed equal to half your normal Walking Speed.
Roar of the Scaled Lord
The draconic ki that flows through you has perfectly meshed with your own allowing you to fully emulate the greatest aspects of these godlike entities. At 17th level you can, as an action, choose to expend 6 ki points and utilize a breath weapon attack based on your Draconic Element as depicted in the table below. You must roll a 5-6 on a d6 at the start of subsequent turns to use this ability again.
| Draconic Type | Element |
|---|---|
| Red/Brass/Gold | Fire Breath |
| Blue/Bronze | Lightning Breath |
| Green | Poison breath |
| Black/Copper | Acid Breath |
| White/Silver | Cold Breath |
Black/Copper
You exhale acid in a 30-foot line that is 5 feet wide. Each creature in that line must make a Dexterity Saving Throw, taking 59 (11d8) acid damage on a failed save, or half as much damage on a successful one. Structures caught in this attack take half the original damage at the end of your next turn.
Blue/Bronze
You exhale lightning in a 60-foot line that is 5 feet wide. Each creature in that line must make a Dexterity saving throw, taking 55 (10d10) lightning damage on a failed save, or half as much damage on a successful one.
Green
Poison Immunity and Poison Breath
Red/Brass/Gold
Fire Immunity and Fire Breath
White/Silver
Immunity to Cold and Cold Breath
Draconic Hide
Also at 17th level, your body becomes layered in small but numerous scales as well as thick hide granting your body natural protection against all forms of attack. You no longer age, and cannot be aged magically. You also gain immunity to damage of your ascribed Draconic Element type and your AC increases by an amount equal to half your Constitution modifier rounded up (minimum of 1).
In addition, you have used your wings for long enough your flying speed is now equal to your normal walking speed.
Comments