Base Class: Warlock
Prerequisite:Requires “Pact of the Chain” Pact Boon
You have made a pact with a fiend from the lower planes of existence, a being who’s aims are evil, even if you strive against those aims. Such beings desire the corruption or destruction of all things, ultimately including you. Fiends powerful enough to forge a pact include demon lords such as Demogorgon, Orcus, Fraz’Urb-luau, and Baphomet; archdevils such as Asmodeus, Dispater, Mephistopheles, and Belial; pit fiends and valors that are especially mighty; and ultroloths and other lords of the yugoloths.
The Infernal Guide
Your Patron bestows upon your more powerful familiar, it replaces any familiar you may have. The new familiar obeys your commands to the best of its abilities, however if your commands do not convey evil intent in the eyes of the familiar, it will typically mock you and ridicule you for not carrying out the Pact Masters wishes. Below is the difficulty rating you may summon and what levels it increases at, familiar must either be a demon or a devil of medium size or smaller. If you do not dismiss your companion before falling to zero hit points, upon failing your third death save, the familiar will attempt to attack your party and claim your body to return it to the Pact Master. Your Familiar will add your proficiency bonus to its attack rolls and loses any multiattacks features. If the familiar dies or you wish to change familiars, you must spend one hour convening with you Pact Master and spill your own blood to its satisfaction. After your companion is summoned you suffer one level of exhaustion.
Level I Challenge Rating
1 1
4 2
8 3
12 4
16 5
19 6
Master’s Guiding Hand
Starting at 6th level you can call on your patron to alter fate in your favor. When you make a ability check or a saving throw, you can use this feature to add a d10 to your roll. You can use this feature after seeing you roll but not before hearing the effect of the roll. Once you use this feature you can use it again until you finish a short or long rest.
Infernal Resilience
Starting at 10th level, you can choose one damage type when you finish a short or long rest. You gain resistance to that damage type until you use this feature again. Magical weapons and silver weapons ignore this resistance
Escort to the Nine Hells
Starting at 14th level , when your familiar hits a creature with an attack roll, you can use this feature and command your familiar to teleport with the target to the Nine Hells. At the end of your next turn, the target returns with your familiar to the spaces they previously occupied, or the nearest unoccupied spaces. If the target is not a fiend, it takes 10d10 psychic damage and it reels from the horrifying experience. Once you use this feature, you cant use it again until you finish a long rest.
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