Base Class: Warlock
In the borders of Noxus, there is an extremely large array of styles of fighting and magic. However, in the streets of The Immortal Bastion, a powerful ancient magic has emerged from the darkness, Hemomancy. You as well as others have picked up on this new trending magic, grasping the ability to control the blood of yourself and others.
Expanded Spell List
Hemomancy lets you choose from an expanded list of spells when you learn a warlock spell. The following spells are added to the warlock spell list for you.
Undying Expanded Spells
| Spell Level | Spells |
|---|---|
| 1st | false life, inflict wounds |
| 2nd | blindness/deafness, gentle repose |
| 3rd | feign death, revivify |
| 4th | aura of life, death ward |
| 5th | contagion, raise dead |
Blood Caster
Starting at 1st level, you know your own unique version of Eldritch Blast, known as Hemorrhage Blast. It retains all former properties except it is now a necrotic spell and casting the spell costs 2 hp, however if Hemorrhage spell lands on a creature that isn't undead, spirit, or construct, you heal for for 1d4 hp. You can avoid the self inflicted pain by using a corpse or another source of easy access blood within the range of the spell, as long as it is not an undead, spirit, or construct corpse.
Depending on the size of the corpse, will offer how many times you can use that specific corpse for Hemorrhage Blast.
Tiny-0
Small-1
Medium-2
Large-3
Huge-4
Gargantuan-5
If reduced to 0, you can no longer use it as a source for Hemorrhage Blast.
Strong Blood
You can no longer age, by normal or magical means. You also can cure any disease or poison through your or anyone else's body as an action.
You gain resistance to poison and are unaffected by necrotic's non-healing effect.
Blood Pool
As a reaction to being an attacked or grappled, even if landed, you can avoid the damage entirely as you submerge yourself into a 5 ft wide pool of blood that you conjured. This leaves you untargetable to any spell or attack. This hurts you for 3d6 damage, however, you remain in this form until of your next turn or undo it as a free action. While in this form, you cannot perform any action or bonus action, but you can move. Any injured or dead creature that is not undead, spirit, or a construct that you move through will heal you for 1d4.
You can only do this once a day before needing a short rest.
Rejuvenating Ichor
As a bonus action, you can use the blood of a corpse or easy access source to heal yourself for 1d8 hit points. Depending on the size of the creature, you can do this up to a number of times to the specific corpse.
Tiny-0
Small-1
Medium-2
Large-3
Huge-4
Gargantuan-5
Once it is reduced to 0, you cannot use the source as a source for Hemorrhage Blast or Rejuvenating Ichor.
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