Fighter
Base Class: Fighter

Warlord is a fighter who learns how to fight from others. He desire of power pushes him to learn techniques from others. Every battle fought brings a lesson, a possibility to learn techniques he never seen. To a supreme Warlord, any technique is simply a new toy to play with. The path of a Warlord never ends, so long as a battle can be fought, there are more skills to learn, more power to obtain.

Battle Passion

Gain the ability to copy another's techniques, however, it must be out of battle when first imitated. The ability can be from any class that does not draw power from an outside source. Upon learning the technique, it can be used at any moment, with all the drawbacks and advantages in it. To use learned techniques, one must meet requirements of STR, CON, DEX, INT, WIS, and CHA stats and have executed it 10 times successfully to have it committed to memory and recorded for future use

Martial Knowledge

Have the ability to know 3 techniques for battle at 3rd level, 5 at 7th,  and 7 at 15th. This does not mean more techniques can not be learned, but only 3 could be used in battle, and those that are not used will only stay in mind until the next long rest unless the player records the techniques somewhere, commonly called their codex.

Heat of Passion

A heightened version of Battle Passion, now, once per battle,  a move can be learned from an enemy so long as 1(one) full action is used to observe and a perception check is made, that is determined by the DM. Using this method will allow the player to use the technique next turn, but will be unaware of the requirements and drawbacks until the ability is executed. After initial fight, the move must be practiced in order to use in another battle, with each attempt teaches more of the move's full potential, until it is mastered on the 10th execution of the move.

Tempered Limit

The stat requirements for a technique can be one(1) point below the prerequisite for a single stat, once per conflict. This will apply to only one technique until the next short rest.

Limit Break

Once per long rest, the stat requirement of a single stat is completely ignored for all techniques used, and will be as such until combat is over. Take a -4 in constitution saves/rolls after use until next short rest due to the toll taken on one's body.

One Mind

Once per long rest, while in combat, perfectly imitates another's technique without the drawbacks of Heat of Passion. Ignore all stat requirements upon first execution in battle, however moves learned this way cannot be remembered unless there is an empty battle technique slot available. The technique will be known for the duration of combat, but will have to be executed with stat prerequisites in place, unknown to player until second execution of technique to player in combat.

Previous Versions

Name Date Modified Views Adds Version Actions
1/16/2020 10:01:35 PM
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