Base Class: Wizard
Not all wizards Manipulate nature for their own purposes, some wish to benifit others. Wizards of the School of mending are found in most medical facilitys and within most millitary instillations. While many within this school tend towards pacifism, some stray far from the light to use their skills for their own gain.
Master Physician
You gain proficency in either alchemists supplies or herbilism kits. you also gain expertise with The Medicine skill
Proficency with Alchemists Supplies
You gain proficency with Alchemists Supplies
Proficency with herbilism kit
You gain proficency with herbilism kits
Healers Blessing
You can add your level to any healing you bestow on another creature.
Patients Ward
as a bonus action, when you cast a spell that effects a single creature, you may choose a willing creature within 40ft to also take the effects of the spell.
Doctors Transference
As a action you, you can expened one 1rst level spell slot to transfer a condition effecting a creature within 5ft to another creature within 10ft of you. Alternitiveley you can expend a spell slot to heal 3d10 of damage on one creature within 5ft, and to deal a equal amount of damage to a creature within 10ft. If you expend a higher level spell slot the healing and damage increases by 2d10 for each slot above 1rst.
Aura of Relief
Any creatures other creatures of your choice below maximum health, above 0 hit points, within 30ft regain your wizard level + your spellcasting modifier hit points at the end of their turn, any creatures at or below 0 hit points are stabilised at the end of their turn.
Comments