Cleric
Base Class: Cleric

You have a devout life of worship to the Doughnut Prophet. You gain powers in exchange for the worship and prayer you give to him.

Doughnut Spells

Doughnut Domain Spells

Cleric Level Spells

1st

feather fallcreate doughnut

3rd

gentle repose, calm emotions

5th

crushing doughnut, gaseous form

7th

velocity doughnut, secret chest

9th

commune with nature, flame strike

Daily Doughnut

At 1st level, you can summon a donut once per long rest.

This donut heals 1d4 + your wisdom modifier. At level 7 you add your proficiency bonus to this.

All doughnuts you make and give to people have this affect, even non summoned ones (such as baked).

Doughnut's Disciple

Starting at 1st level, you gain proficiency in cooking tools, and gain double proficiency bonus when making doughnuts.

Channel Divinity: Doughnut Showers

Now starting at 2nd level, you can use your Channel Divinity to make doughnuts.

As an action, you present your holy symbol and cast a divine energy, similar to create food and water. This makes 5 doughnuts, and will gain the healing effect of 1d4 + your wisdom modifier, and will also allow you to feed them to whoever within a 30 foot range of yourself at once.

Doughnut Casting

Starting at 6th level, the spell slots you use form into doughnuts. Whenever you use a spell slot, you gain a doughnut point for it's level. You can spend 5 doughnut points to make a doughnut, and you can spend 10 doughnut points to upcast a spell to 1 level above the spell slot you use, but not higher than 9th level.

Radiant Doughnut

Starting at 8th level, you gain the ability to summon a sky doughnut to channel the energy of radiant light in the air.

This doughnut shoots down a ray of sunlight that does 2d10 + 5 * (spell slot level used) radiant damage to one target.

This can be used once per long rest, and only during day time. This can be used when you can't see the sun.

Channel Divinity: Savior's Doughnut

Beginning at 17th level, you can save a friendly creature from death's cold clutches with a warm doughnut.

As a reaction, you can cause a golden doughnut to appear around a friendly creature, within 30 feet of yourself, if they are about to die. This works in situations such as failing a 3rd saving throw, being instantly killed from damage, or disintegrate. The creature will have one health remaining rather than dying, and the golden doughnut dissipates.

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