Base Class: Cleric
You have a devout life of worship to the Doughnut Prophet. You gain powers in exchange for the worship and prayer you give to him.
Doughnut Spells
Doughnut Domain Spells
Cleric Level | Spells |
---|---|
1st |
feather fall, create doughnut |
3rd |
|
5th |
crushing doughnut, gaseous form |
7th |
velocity doughnut, secret chest |
9th |
Daily Doughnut
At 1st level, you can summon a donut once per long rest.
This donut heals 1d4 + your wisdom modifier. At level 7 you add your proficiency bonus to this.
All doughnuts you make and give to people have this affect, even non summoned ones (such as baked).
Doughnut's Disciple
Starting at 1st level, you gain proficiency in cooking tools, and gain double proficiency bonus when making doughnuts.
Channel Divinity: Doughnut Showers
Now starting at 2nd level, you can use your Channel Divinity to make doughnuts.
As an action, you present your holy symbol and cast a divine energy, similar to create food and water. This makes 5 doughnuts, and will gain the healing effect of 1d4 + your wisdom modifier, and will also allow you to feed them to whoever within a 30 foot range of yourself at once.
Doughnut Casting
Starting at 6th level, the spell slots you use form into doughnuts. Whenever you use a spell slot, you gain a doughnut point for it's level. You can spend 5 doughnut points to make a doughnut, and you can spend 10 doughnut points to upcast a spell to 1 level above the spell slot you use, but not higher than 9th level.
Radiant Doughnut
Starting at 8th level, you gain the ability to summon a sky doughnut to channel the energy of radiant light in the air.
This doughnut shoots down a ray of sunlight that does 2d10 + 5 * (spell slot level used) radiant damage to one target.
This can be used once per long rest, and only during day time. This can be used when you can't see the sun.
Channel Divinity: Savior's Doughnut
Beginning at 17th level, you can save a friendly creature from death's cold clutches with a warm doughnut.
As a reaction, you can cause a golden doughnut to appear around a friendly creature, within 30 feet of yourself, if they are about to die. This works in situations such as failing a 3rd saving throw, being instantly killed from damage, or disintegrate. The creature will have one health remaining rather than dying, and the golden doughnut dissipates.
Previous Versions
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8/10/2019 10:47:48 PM
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10/1/2019 7:01:21 PM
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12/22/2019 7:58:24 AM
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