Paladin
Base Class: Paladin

You have taken a devout oath to doughnuts. Not only doughnuts, but the Doughnut Prophet himself. You get extra divine powers from serving to his good will, and spreading the power of doughnuts.

Channel Divinity

At 3rd level in this oath, you gain the following 2 Channel Divinity options.

Doughnut Showers. As an action, you present your holy symbol and cast a divine energy, similar to create food and water. This makes 5 doughnuts, and will heal for 1d4, and will also allow you to feed them to whoever within a 30 foot range of yourself at once.

Prophet's Holy Wisdom. As an action, you can present your holy symbol to one targeted creature. The target must make a wisdom saving throw against your spell save DC. On a failure, as friendly creature is graced with the warm smell of doughnuts and heals (proficiency bonus)d6 health, an unfriendly creature takes (proficiency bonus)d6 fire damage as they are wrought down with heat and the smell of burnt doughnuts. On a successful save a friendly creature heals half as much, and unfriendly creatures take no damage.

You have one use of channel divinity per short or long rest.

Doughnut Oath Spells

Oath to Doughnuts Spells

Paladin Level Spells

3rd

feather fall, create doughnut

5th

gentle repose, calm emotions

9th

crushing doughnut, gaseous form

13th

velocity doughnut, secret chest

17th

commune with nature, flame strike

Warm Fresh Aura

At 7th level, you and friendly creatures within 10 feet of you become resistant to cold damage, and become immune to the poisoned condition.

Then at 18th level, the range of this aura increases to 30 feet.

Fluffy Cushion

At 15th level, as a reaction you can make a 10 feet radius of soft doughnut appear in an unoccupied space you can see. If the space is occupied or to small, the radius will shrink.

Anyone that falls onto this takes no fall damage unless they fall from 100 feet or higher, in which they take half the falling damage. This doughnut bread dissipates after 1 round.

Greasy Grace of Gods

At 20th level, as a bonus action you can summon a great sword blessed by gods and the Doughnut Prophet, quenched in doughnut grease, and fitted with a diamond doughnut hand guard, as the blade radiates with radiant energy.

Attacks with this sword count as magical slashing. This will do normal great sword damage, then an additional 1d10 fire damage, and 4d4 radiant damage. This can be used once per long rest for 1 minute.

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