Base Class: Warlock
You have taken up a deal with a legendary Gourmet, possessing some kind of forbidden power. A fruit that makes you rubber, food that contains cells that could improve your own, or an apple that contains knowledge of all good and evil.
They bestowed their power unto you, in exchange for something, such as even your soul, to taste it's power.
Gourmet Spell List
Gourmet allows you to learn from an expanded spell list.
Gourmet Expanded Spells
Spell Level | Spells |
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1st |
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2nd |
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3rd |
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4th |
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5th |
Tasty Prep
At 1st level, without knowing the prestidigitation cantrip, you have the ability to chill, warm, or flavor a cubic foot of food. You also double the effects of the flavoring.
Gourmet's Palette
Beginning at 6th level, once per long rest, when you eat food you can make an insight check. The DC equals 8 + your wisdom modifier + your proficiency bonus. On a success, you gain +1 to attack and damage rolls. This bonus cannot be benefited from multiple times at once.
You may also make this same check to detect ingredients in food.
Monstrous Dish
Beginning at 10th level, you can put monster parts into dishes. Cooking a dish takes 1 hour, which can be done during a short or long rest. To make a successful dish, you must succeed a DC 17 wisdom saving throw. On a success you gain resistant to one of the monster's resistances, or to one of it's attack types other than bludgeoning, piercing, or slashing. On a failure, you are unaware that the dish failed without making a taste check against it, and become vulnerable to what you tried to get a resistance from by eating it. It takes 30 minutes to think of and make a dish.
This resistance or vulnerability lasts until you take a long rest.
Mind of a Mad Cook
At 14th level, any recipe you knew the ingredients of. You can roll a history check with a DC of 12, as a bonus action. On a success, you can use the weave and your patron's power through your mind, to heal your warlock level + 1d12. You can use this once per long rest.
Previous Versions
Name | Date Modified | Views | Adds | Version | Actions |
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12/22/2019 8:19:13 AM
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Coming Soon
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Some feedback:
Gourmet's Palate - What's up with that skill check? DC 8+Wisdom+Proficiency Bonus.... so the check gets harder the better you get at it? And if you're proficient in Insight then you just always need to roll a natural 8... WTF even is this? Why? This isn't how anything in this game works. In fact, why is this even a skill check at all? Why not just let this be an ability that you can just do? Why add this extra layer of complication to what honestly isn't even that powerful of a mechanic? Also, how long does the +1 bonus to attack and damage last? 10 minutes? An hour? Until your next long rest? Literally forever? Who knows!
Monstrous Dish - Why is this a Wisdom saving throw? Why not make it a Wisdom check using your tool proficiency in Cook's Utensils? That would make infinitely more sense for what this is. Also, this subclass should definitely give automatic proficiency with Cook's Utensils.
Mind of a Mad Cook - I honestly have no idea what this is even trying to say. What does "any recipe you know the ingredients of" mean? Are you trying to tell me this is the trigger for the ability? That I need to eat a meal I know the ingredients of? Or is this Yoda speak for "you know the ingredients for any recipe"? Also, this ability is terrible and useless. This is the capstone, the ultimate ability granted by your patron... and it's just a strictly worse version of the Fighter's level 1 ability, Second Wind. Slightly more healing (this is 1d12+level, whereas Second Wind is 1d10+level) but Second Wind is usable once per short or long rest, while this is only once per long rest. And I'll remind again, Fighters get that power at LEVEL ONE, whereas this isn't unlocked until level 14. Seriously, this needs a complete rework.