Monk
Base Class: Monk

You have disciplined your mind and body with the way of the doughnut. You are learning the secrets, and utilizing the untapped potential within martial doughnut arts.

Disciplined Doughnut

Beginning at 3rd level when you pick this tradition, you gain proficiency with cooking supplies, and use half as much of the normal amount of materials needed when making doughnuts. This is because of your being being in tune with the process of making light and fluffy doughnuts.

Doughnut Chakram

Beginning at 3rd level, you can now throw doughnuts.

Doughnuts count as a ranged weapon you can throw with your own hands, like a chakram. They have a range of 60 feet, and do damage equal to your martial arts.

Doughnut's Wisdom

Starting at 6th level, you can learn doughnut arts. You know a number of these equal to your proficiency bonus. You can also change one that you know for a different one each level.

Rising Dough: As an action, you can use this art to spend 2 ki points, then uppercut a target of your size or smaller within 5 feet of you as a melee unarmed attack. The target must make a wisdom saving throw against you ki save DC, or be knocked prone and take your martial arts + 2 bludgeoning damage on a failed save. They aren't knocked prone and take half damage on a successful save.

Batter Battery: As an action, you spend 5 ki points to do (monk level)d4 bludgeoning damage, to a targeted creature within 5 feet of you. You do this at you spin your hands in the motion of stirring batter to make these consecutive strikes.

Sweeping Glaze: As an action, you spend 3 ki points to make a sweeping strike. All creatures within a 10 feet radius of yourself take 2d10 slashing damage. This increases to 3d8 at level 11, and 3d10 at level 16.

Heated Strikes: At the start of your turn, you can spend 1 ki point to make all of your unarmed strikes deal fire instead of bludgeoning damage for the current round. You may spend an extra ki point per strike to add an extra 1d4 fire damage.

Rolling Pin: As an action, you can spend 5 ki points to make a rolling motion with your hands. All creatures within a 10 feet long 5 feet wide line in front of you must make a strength saving throw against your ki save DC. On a failed save they take bludgeoning damage equal to 2 martial arts attacks, and their speed is halved for 1 minute. On a success they take half damage and their speed isn't halved.

Dough Cutter: As an action, you can spend 2 ki points make a melee attack on a creature within 5 feet of you. You take both hands to make a piercing strike in the shape of a ring, dealing 4d6 piercing damage.

Frying Ki: As a bonus action, you can use 4 ki points to cause a 5 feet cubic area of liquid boil for 1 minute or until you cause it to stop. Any creature making contact with the liquid will take 2d10 fire damage, and 2d10 more for each turn it starts in the liquid.

Doughnut Hole Swarm: As an action, you can spend 10 ki points to make a 10 feet cubic area within 60 feet of you erupt in doughnut holes conjured from ki. All creatures in the area must make a dexterity saving throw against your ki save DC. On a failed save they take 15d6 magical bludgeoning damage and gain a level of exhaustion. On a successful save they take half the damage and don't take a level of exhaustion. You can spend 6 more ki points to make the area 15 cubic feet within 100 feet of yourself.

Life's Doughnut

At 11th level, you decode the mysteries of doughnuts and the etiquette to eat them.

Whenever you eat a doughnut that you or another person of a doughnut subclass has made, you do it in such a way that you gain ki points equal to your wisdom modifier + 1 (minimum of 1), absorbing the life energy carefully put in the doughnut by the power of the gods when it was cooked.

Prophet's Prayers

Starting at 17th level, you can pray to the Doughnut Prophet.

As an action, you begin prayer, making an aura similar to the heat radiating off a fresh doughnut surrounds you. You bring down your hand, causing a force resembling an almighty doughnut to appear above a chosen target within 30 feet. The force comes crushing down on them, dealing 2d10 bludgeoning damage, and after the affect of the doughnuts, the grease spell happens at their feet.

This can be used once per long rest, and you can spend any amount of ki points to deal an extra 1d4 radiant damage per ki point.

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