Wizard
Base Class: Wizard

You have studied the make up, learned all of the processes and components. Now you are ready to be a mayonnaise mage!

Mayonnaise Master Mind

Starting at 2nd level, you learned the mastery of making mayonnaise.

You can use alchemy tools or cooking tools to make mayonnaise out of 12 eggs, 8 ounces of oil, 8 ounces and vinegar. This can make a gallon of mayonnaise. You don't gain proficiency in these tools.

Mayonnaise is helpful with features later on in the class.

Emergency Ham Sandwich

Beginning at 2nd level, you can create a ham sandwich. While taking a long rest, you make a ham sandwich that you can eat during a bonus action. When you eat the sandwich, you regain 1d4 + intelligence modifier. This dice increase at 5th, 11th, and 17th levels to a 1d6, 1d8, and 2d4.

Mayonnaise Medium

Starting at 6th level, you can use a gallon of mayonnaise instead of material components for any spell. However, when casting a spell that uses up material components, the gallon of mayonnaise can make up for 100 gold worth of components. If it is used in a way that would normally consume material components, the mayonnaise is used up. Additionally, you can use as many gallons as your intelligence modifier, to make the mayonnaise make up for 100 gold of components per each gallon.

Gift of Mayo

Beginning at 10th level, you can pick a power of mayonnaise to obtain.

Eggcellent Alchemy

With the mayonnaise you have studied, you have learned a branch of the mayo power that is eggs. You can do two types of alchemy, which are using a hard boiled egg and 10 gold to create a gallon of mayonnaise with an alchemy station, or use a raw egg and 20 gold to make a common healing potion with an alchemy station.

This feature can be used once per short rest.

Mayonnaise Mayhem

While you have 3 gallons of mayonnaise, you channel magic from the weave into it, so you can manipulate the powerful substance. As an action you can move the mayonnaise into a whirling force up to 30 feet away from you, and has a radius of 5 feet, diameter of 10.

Anything that starts it's turn inside will make a constitution saving throw against your spell save DC. On a failed save they will take 5d4 bludgeoning damage, and 1d10 force damage. This counts as concentration, and lasts for half a minutes, or 5 rounds. You may use your action to move the whirling mayonnaise up to 30 feet, within 30 feet of yourself.

This can be used once per long rest, and the 3 gallons of mayonnaise gets used up.

Even Spread

Starting at 14th level, you can use 3 gallons of mayonnaise to cover yourself, giving you armor equivalent to a breastplate. This lasts for 1 minute, and gives you 3 more options to use as your actions.

You can make unarmed strikes that deal 1d8 + strength modifier or constitution modifier, magical force damage.

You can use your action to cast grease with mayonnaise. The spell will disappear at the beginning of your next turn, and can be used an unlimited number of times.

You can use an action and a gallon of mayonnaise covering you to do 10d8 magical force damage to something within 10 feet of you, without missing.

When you get down to 2 gallons of mayonnaise, your AC will be equivalent to wearing leather armor and 1 gallon is equivalent to padded armor, which still has disadvantage on stealth. The remaining time for the form is halved for each gallon used up, rounded down. This can be used once per long rest.

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12/22/2019 6:53:13 PM
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