Bard
Base Class: Bard

Thought years of training in puppetry your puppet's gain powers thought you skills and magic with allows them to enhance your skills. Muppet's are made when magic and puppet's are in fuse which makes them Muppet's and each Muppet is a concept  of a personality and/or one of your stats. The Muppet's copy your Stats which they add +2 to what Stat they are made for but the others get -1  and you can talk to your DM if you want to customize the stat a little bit more. For example Kermit when he is in uses he grants a +2 in Cha -1 in the other stats and if you want to customize A Muppet like Gonzo he gets a +2 in Con then -2 in Wis but the other stats don't change. You use mending to heal you Muppet's in battle and they can heal regular out of battle. Muppet are bond to you forever

The Muppet AC depends on the size small is 16, mid is 14, and large is 12  they can also wear armor 

HP for the Muppet depends on size  small is 10, mid is 14, and  large is 16  you also add halve your HP + Muppet's Con mod

you can assign them to class which they can get the class benefit but they don't get the sub-classes

You and Muppet share the same action and bonus action.

If you are hit you must Roll a DC Con save higher then your Spell Saving throw if not your Muppet is unusable until your next turn(It will take an action) 

My First Muppet

At lvl 3 You get your first Muppet which you can customize, name, and class. Talk to your DM for the stats changes.

The Muppet AC depends on the size small is 16, mid is 14, and large is 12  they can also wear armor 

HP for the Muppet depends on size  small is 10, mid is 14, and  large is 16  you also add halve your HP + Muppet's Con mod

you can assign them to class which they can get the class benefit but they don't get the sub-classes

You and Muppet share the same action and bonus action.

If you are hit you must Roll a DC Con save higher then your Spell Saving throw if not your Muppet unusable  until you 

The Perfect Parody

At lvl 3 You can make your Muppet act and sound like anyone you want but you must see and hear that person for at least a minute, you must be at least 30 ft near you Muppet. You get advantage on Persuasion and Deception but a Disadvantage in History if you don't have prior knowledge of the person you are acting.

Master Patch Work

At lvl 3 Once's per day you can re-customize  your Muppet's appearance and class but the size stays the same. 

Muppet Sense

At lvl 6 The range of your Muppet is now increase you can now See, Hear, and Speak from your Muppet as long you are in a 100 ft radius from your Muppet.

Two Is Better Than One

At lvl 6 You get a Second Muppet

Come My Chimera

At lvl 14 you can combine the two Muppet's into one Muppet Chimera which has an natural AC 18, Hp is halve of Your HP + 20 + Con Mod, and all stats of the Chimera is your stat +1.

The More The Merrier

at lvl 14 you can have as many Muppet's you want But they get weaker the more you have.

Welcome To The Show

At lvl 14 You can Make a big show with all of your Muppet's and any enemy in a 60 ft radius must roll a DC Wis save of 16 or be forced to watch the show (undead and constructs are also affected by this). Any that pass will be attack by those that didn't pass because they are ruining the show.

Previous Versions

Name Date Modified Views Adds Version Actions
12/23/2019 1:04:35 AM
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12/23/2019 7:08:36 PM
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