Cleric
Base Class: Cleric

To spread joy to all of the boys and girls. To have the spirit of the holidays, all throughout winter. To bring the magic of the season into the world. This is what it means to be jolly, and serve this domain. You are charged with these things when you can do them, to make the world a better place.

The Chilled Nights

Starting at 1st level, you are able to embrace the cold that fuels winter. When you are 35 degrees Fahrenheit or colder, you gain +1 to your AC. Additionally, you gain resistance to cold damage or fire damage when benefiting from this feature, your choice.

Channel Divinity: Ho Ho Ho

Beginning at 2nd level, you now gain a channel divinity option to spread cheer. You raise your holy symbol in the air, and all creatures within 10 feet of you that you can see will gain a point of inspiration.

Ol' Saint

Starting at 6th level, you get some of Old Nick's magic. With just a handful of snow as a material component, you can cast Snilloc's Snowball Swarm at 5th level. The snow is consumed as part of the spell. This feature can be used a number of times equal to your wisdom modifier (minimum of 1).

Holly and Jolly

At 8th level, you are now immune to the fear condition. You also gain advantage against rolls for charm effects.

Happy New Years

At 17th level, you are now able to send off opponents, with happiness and power. You show your holy symbol to one creature within 5 feet of you, as an action. You tell them, "Happy New Years!", as a bang resembling fireworks explodes, dealing 10d4 fire damage. Also, if the target is at 100 health or lower, they are pushed 60 feet away.

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