Barbarian
Base Class: Barbarian

Punch stuff!

Brawler

Starting when you choose this path at 3rd level, you become proficient in unarmed strikes. While raging, they deal 1d6 damage. This becomes a d8 at 8th level, d10 at 14th level, and a d12 at 20th level.

Flurry of Strikes

Beginning at 6th level, after you take the Attack action on your turn, you can make one Brawler Strike as a bonus action. At 16th level, you can make two as a bonus action.

Magical Strikes

At 6th level, your unarmed strikes count as magical for the purpose of overcoming resistances and immunities to non-magical damage.

Adrenaline

Also at 6th level, the first time you enter a rage on your turn, you gain temporary hit points equal to your Barbarian level. At level 10, it becomes twice your level. You can use this feature only once per combat.

Ground Pound

Beginning at 10th level, you can slam your fist into the ground, forcing creatures within 10 feet of you to make a Dexterity saving throw. The DC equals 10 + your STR and CON modifiers. On a failure, creatures take 5d8 bludgeoning damage and fall prone. On a success, they take half damage and do not fall prone. You can use this ability a number of times equal to one fourth of your Barbarian level. You regain expended uses after a long rest.

Forceful Punch

Starting at 14th level, when you make a Shove attack, the creature has disadvantage on their ability check. Also, they must succeed a Strength saving throw or be pushed back 20 feet instead of 5, and are knocked prone. They take an additional 4d6 bludgeoning damage, if they are pushed into a wall, they take 8d6 damage instead. On a success, they are pushed back 10 feet and take half of that damage.

The DC for this equals 8 + your proficiency bonus + your Strength modifier.

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