Sorcerer
Base Class: Sorcerer

Somehow, you have managed to acquire powers from your dreams. This isn't something one can simply be born with, but is rarely possible. Dreams are equivalent to reality, even taken out of their plane they can exist, for only a short time. Dreams are born from reality, but some things live even there, so what really is the plane of dreams?

Several things could have caused your dream powers to awaken. Maybe you had lived out such an incredible life inside of a dream lasting days on the material plane. A creature from the plane of dreams could have visited you while plane shifting. You could even have been born from a dream.

Summoning of Dreams

Starting at 1st level, you have awakened your dream powers. You become proficient in dreamer's tools. These aren't physical tools, but the ability to shape dreams. With a DC 25 wisdom check, you affect the entirety of the current dreamscape you're in. You can still change single creatures with a DC 10 wisdom check. Additionally, you can make a DC 15 wisdom check to wake yourself up inside your dreams.

Lastly, when you reach 10th level, you gain the ability to cast fabricate or dream once per long rest inside of the plane of dreaming.

Smuggle of Dreams

At 1st level, you gain the power to bring something from your dreamscape to the material plane. As an action, you can bring a 5 feet cubic area of dream stuff into an unoccupied area within 30 feet of you. You can interact with this in the same way you would normally in the plane of dreams, and the dream stuff disappears after one minute. This can be done once per long rest.

False Reality

Beginning at 6th level, you can now absorb some of a creature's reality, to recreate it. As a reaction to when a creature dies within 30 feet of you, you can spend an amount of sorcerery points equal to half the creature's challenge rating or level (rounded up). When you do this, you keep that creature in your mind, and can create them when there is enough dream stuff to manipulate. This includes their memories and characteristics that you can change. This helps with cases such as while you sleep during a long rest, you can interrogate "the creature", but just a recreation of it. The real version of the creature has moved on in reality, to an afterlife.

This feature doesn't work on creatures of CR 21 or higher.

One's Scape

Starting at 14th level, you have now gained the power of manipulating other's dreams. You gain the dream spell, which counts as a sorcerer spell for you, but not against your number of spells known. When you cast dream, you can also bring the target to your dreamscape instead of going to their's. When dream is cast in this way, you can make ranged or melee spell attacks against the target, each dealing 1d10 psychic damage to the target's body on the material plane. If a target takes half of their total amount of hit points in damage, they will wake up, and the spell ends.

Rend Plane

At 18th level, you have achieved mastery of your dream powers, at the utmost pinnacle of manipulation. As an action, you can turn the surrounding area within a 50 feet radius of yourself into dream stuff. It is not obviously visible, except that you can manipulate it, and only you or others with a dreamer's tools proficiency can do this.

Dream stuff cannot leave the radius, and is prevented by an invisible force from doing so. Once you have turned the area into dream stuff, it reverts after 10 minutes, or if you cause it to revert as a bonus action. Once reverted, all of the dream stuff turns back into its original material in the original space. Creatures that occupy a space that would fill with dream stuff are pushed out of the space, to the closest unoccupied space. This can be used once per long rest.

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