Base Class: Monk
Void Monk school arose sometime around the year 1500 of the Titanin Kruseos, in the legendary slave city of Yaotol city, of which little is known, except that the slaves of Yaotol managed to reach their own salvation through the Void.
Oneness
As a bonus action on your turn, you can spend one ki point, channeling your mind to become one with the blade in your hand. The next attack role you perform with a monk weapon has advantage.
Oneness
As a bonus action on your turn, you can spend one ki point, channeling your mind to become one with the blade in your hand. The next attack role you perform with a monk weapon has advantage.
Void Fist
Whenever you hit a creature with one of your attacks granted by your Flurry of Blows, you can tap into the Void to shift to a creature you can see within distance of your total movement speed and make your second Flurry of Blows attack. Shifting this way does not provoke an opportunity attack, even against opponents with Sentinel.
Void Blade
Attuning with the Void requires a weapon to tap into the void. This weapon traditionally is a long sword, but can be any weapon that deals slashing damage.
Void Blade
Attuning with the Void requires a weapon to tap into the void. This weapon traditionally is a long sword, but can be any weapon that deals slashing damage.
Void Strike
Whenever you hit a creature that you have advantage against using Oneness, you deal extra force damage equal to your wisdom modifier.
The Void Touches All
Attacks made with slashing weapons count as magical for the purposes of overcoming resistances.
Step of the Void
Your Step of the Wind has become permanently altered by your proximity with the Void. When you use Step of the Wind, you are able to follow the hidden avenues of the Void to move through a number of creatures up to your Wisdom modifier. Creatures you move through in this way must make a Constitution saving throw equal to your Ki Save DC or take force damage equal to your martial arts die plus your wisdom modifier. On a successful save, you rematerialize and your speed becomes 0 for the rest of your turn.
Void Sight
Your familiarity with using the Void to sense life force around you grants you blindsight out to a radius of 15 ft, and additionally, you do not have to see where an enemy is in order to target them with Void Fist.
Emptiness
You regain hit-points equal to half of the damage dealt to creatures while using Step of the Void.
Brutal Strike
If you roll a critical hit on an enemy that you have advantage against using Oneness, add additional damage dice equal to your wisdom modifier. Extra damage dealt this way is not doubled from the critical.
Eyes of the Void
Blindsight out to a radius of 30 ft
Touch of the Void
If a creature fails its save during your Step of the Void, they are banished for 1 minute. When they rematerialize, they take 1 point of exhaustion. In addition you gain ki points equal to the number of creatures who failed their saving throw.
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