Base Class: Paladin
The Paladins who choose the Oath of Revolution bind themselves to a life of fighting oppression. Often, their homeland is ruled by a cruel oppressor but sometimes they come from a country with a fair ruler and want everyone to have this opportunity. They aren't mere revolutionaries who overthrow one dictatorship and then move on with their life. They make sure the new government is a fair one or start freeing another part of the world. Most importantly, a Paladin of the Revolution never fights alone. They rely on the help of their fellow revolutionaries, trained fighters and commoners alike.
The Tenets of Revolution
The tenets of the Oath of Revolution are simple, but important.
Kindle the Revolution Whenever I see injustice in the world, I gather supporters and fight against it
The Revolution above all else There is nothing I wouldn't do to give freedom to the world. I am not above espionage, deceit and assassination. Casualties, though tragic, are necessary for the greater good.
Preserve the Revolution I do not let another oppressor take over after my work is done. I help the people to establish a just government
Never Alone I can’t be the only one to bring change. I have to fight alongside others if I truly want to bring on change.
Oath Spells
You gain oath spells at the paladin levels listed.
Oath of the Revolution Spells
| Paladin Level | Spells |
|---|---|
| 3rd | bless, goodberry |
| 5th | aid, enthrall |
| 9th | beacon of hope, crusader's mantle |
| 13th | aura of life, private sanctum |
| 17th | circle of power, mass cure wounds |
Channel Divinity
When you take this oath at 3rd level, you gain the following Channel Divinity options.
Protect the meek. You can use your Channel Divinity to protect those who fight by your side. As an action, 5 allies of your choice within 30 ft. gain temporary hit points equal to your Charisma modifier + half your Paladin level (Minimum of 1)
Fight the strong. You can use your Channel Divinity to strike fear into the heart of those who fight for the oppressors. As a bonus action, force a number of creature equal to or less than your Charisma modifier (minimum of 1) within 30 feet that you can see to make a Wisdom Saving Throw. On a failed save, they are frightened for 1 Minute. They can repeat the saving throw at the end of their turn, ending the effect on themselves on a success
Aura of Solidarity
Starting at 7th level, your presence on the battlefield inspires your allies to protect each other. Whenever a friendly creature within 10 feet of you (including you) gets targeted by an attack, another creature inside the aura can use its reaction to impose disadvantage on the attack. At Level 18, the range increases to 30 feet.
Spirit of the Revolution
Starting at 15th level, the solidarity of your comrades helps you to keep fighting. Whenever a creature uses its reaction for the Aura of Solidarity, you regain 1d6 hit points
Icon of the Revolution
At 20th level, you can turn yourself into the Icon of the Revolution. As an action, you transform yourself and take an appearance of your choice. Additionally, you gain the following benefits
- Every humanoid ally within 30 feet of you gains resistance to all damage and advantage on attack rolls against creatures that are frightened of you. An ally with a CR/Level of 10 or less instead gains immunity to all damage and advantage on all attack rolls.
- Every creature that hits you with an attack must succeed on a Wisdom Saving Throw or be [condition]frightened[\condition] until the end of their next turn.
This effect ends early if you are incapacitated or die. Once you use this feature, you can’t use it again until you finish a long rest.
Previous Versions
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8/6/2018 5:01:31 PM
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Coming Soon
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