Base Class: Rogue
Demon Hunters are relentless vigilantes who execute their infernal targets with an arsenal of ranged weapons at their full disposal. They crouch and take aim far from danger, relying on bows and crossbows, and projectiles to swiftly bring an end to the creatures that haunt their world. With sweeping blasts of shot and wide salvos of arrows, Demon Hunters excel at devastating groups of foes who cluster together. Hunters’ pinpoint accuracy also allows them to deal with stronger monsters at a distance: they can snipe at key targets or fall back while snapping off kill shots at advancing foes.
Vault
Starting at 3rd level, you are as swifty as your fiendish prey. When an attacker that you can see misses you with an attack, you can use your reaction to tumble 10 feet in any direction. This movement doesn't provoke opportunity attacks.
Hungering Arrow
Starting at 3rd level, you can infuse your arrows with fiendish energy.
Once on each of your turns when you make a ranged weapon attack, you can make another attack with the same weapon against a different creature that is within 10 feet of the original target and within range of your weapon. Your damage dealt by your weapons with this attacks becomes necrotic.
You can use this feature a number of times equal to your Charisma modifier (minimum of once). You regain all expended uses when you finish a short or long rest.
Marked for Death
Starting at 9th level, you can mark one of your foes for death. As a bonus action, you designate one creature you can see within 60 feet of you as the target of this feature. The target loses resistance to necrotic damage against your attacks and the first time each turn that you hit that target with a weapon attack, it takes an extra 1d6 + your Charisma modifier necrotic damage.
You can use this feature a number of times equal to your Charisma modifier (minimum of once). You regain all expended uses when you finish a long rest.
Evasive Fire
Beginning at 9th level, your vengeance is upon those who dare to attack you. Whenever you use your Vault feature you can make one ranged weapon attack against the triggering creature, as part of your reaction.
Strafe
At 13th level, you get the ability to become a deadly whirlwind, fiering devastating magical blows in any direction. You can use your action to make a ranged attack against any number of creatures within 30 feet of you, with a separate attack roll for each target. Your damage with this attacks becomes necrotic.
Once you use this feature, you must finish a short or long rest before you can use it again.
Shadow Power
When you reach 17th level, you can use your action to unleash the dark energy within yourself, causing your eyes to turn into pools of darkness and two dark, ghostly, flightless wings to sprout from your back. The instant you transform, other creatures within 10 feet of you that can see you must each succeed on a Charisma saving throw (DC 8 + your proficiency bonus + your Charisma modifier) or become frightened of you until the end of your next turn.
Your transformation lasts for 1 minute or until you end it as a bonus action. During it, once on each of your turns, you can deal extra necrotic damage to one target when you deal damage to it with an attack or a spell. The extra necrotic damage equals your level.
Once you use this trait, you can’t use it again until you finish a long rest.
Previous Versions
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12/27/2019 4:10:48 PM
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1b
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12/27/2019 4:29:13 PM
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1.1b
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12/27/2019 8:02:21 PM
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12/27/2019 8:05:27 PM
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1.3
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12/27/2019 8:09:12 PM
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1.3b
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