Base Class: Paladin
The Oath of Restoration encourages life to thrive in even the darkest of places. These paladins come to the aftermath of a destructive event and help those who are in need. Usually these paladins restore things that are their own fault. They do not act out of guilt or atonement, but in desire to make the world better.
Tenets of Restoration
No Place to Die. If you can help it, no one dies under your watch.
Let Life Thrive. Don't harm innocent lives.
Bring Life to Darkness. Leave a place better than when you first found it.
Oath Spells
You gain oath spells at the paladin levels listed.
Oath of Restoration Spells
| Paladin Level | Spells |
|---|---|
|
3rd |
|
|
5th |
|
|
9th |
|
|
13th |
aura of life, aura of purity |
|
17th |
Channel Divinity
When you take this oath at 3rd level, you gain the following two Channel Divinity options.
Keep From Death. As a bonus action, you gain 2 extra points of Lay on Hands for each paladin level and once you have run out, you can cast spare the dying until you gain at least one point of Lay on Hands.
Protect Life. As a reaction, when you see a creature being attacked within 60 feet, you may immediately teleport in a flash of light and push the attacked creature 5 feet away and take the hit for the creature. You must decide to use this feature before the DM annouces if the attack hits or misses, moving this way does not provoke attacks of opportunity.
Aura of Restoration
Starting at 7th level, you and friendly creatures within 10 feet of you gain temporary hit points equal to your charisma modifier while you are conscious.
At 18th level, the range of this aura increases to 30 feet.
Life Giver
Beginning at 15th level, when you support life, your divine powers grant you power as well. Whenever you restore any hit-points to a creature, you gain a +1 to your armor class until the end of your turn, you gain 10 feet of movement, and attacks of opportunity against you are made at disadvantage.
Additionally, when you use your Channel Divinity to Protect Life, you gain resistance to all damage until the start of your next turn.
Exemplar of Mending
At 20th level, you emanate an aura of healing radiance. You gain the following benefits:
Whenever dice is rolled to heal a creature, treat the roll as its max, if the creature is healed a flat amount, like Lay on Hands or the heal spell, the creature is healed double the amount.
As an action, you may spend any amount of Lay on Hands to heal any creature within range.
Whenever you stabilize a dying creature, it wakes back up with 10 hit points.
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