Barbarian
Base Class: Barbarian

You have two beings in your head, you and a parasite that needs a host for survival. However it's not all bad since you and your passenger can work together now. The parasites steal skin can sprout from your body on your command and the parasites command. This skin is tough as metal and can work as a shield, sword, axe, or spikes to give your enemies a prickly surprise. You may make your parasite vocal or only internally able to communicate, if vocal though you both talk through the same mouth, your human mouth.

This newfound partnership comes at a price of never being fully alone and the much needed consumption of meat, or fresh flesh.

If possible: Make friends, cause it has more control then you now.

 

Parasitic Hunger. You must eat twice as much food as already needed and become ravenous when in front of corpses. 

Parasitic Resilience. You no longer have to worry about illness or sickness of any kind due to the resistance given to you by your parasitic friend.

My Weapons

Parasitic Weapons. You can now spontaneously for a large Sword, Axe, Spike, or other sharp edged weapon from your arm using parasitic skin. When using one of your parasitic weapons, your now add your proficiency bonus to the attack rolls and have a reach of 10 ft. As a bonus action when using Parasitic Weapons you may make a second attack .

Strike damage: [3rd] 1d4, [6th] 1d6, [10th] 1d8, [14th] 1d10.

 

Parasitic Protection. As a reaction for non-magical attacks, you may use parasitic skin to generate a shield to protect you.

AC Gains an extra +5 for the reaction and and damage taken is halved.

Monstrous Parasite Form

With the achievement of 6th level, while at half or less health you can take an action to transform into your parasites true form, while transformed your parasite now has complete control. While your body will remain unscathed you still retain all damage received in this form and will revert automatically if rendered unconscious, drop to 0 hit points, or die.

 Parasitic transformation. The process of transforming into your parasites true form is disturbing to say the least, all creatures in view of the transformation must made a Wisdom saving throw or be effected with Fear.

True form. Your movement speed is doubled and you gain a bonus to melee damage rolls equal to half your proficiency bonus (rounded down). You also have advantage on Strength checks and Strength saving throws.

Parasitic skin. You have resistance to bludgeoning, piercing, and slashing damage from non-magical weapons. You gain a +5 bonus to your AC constantly.

Flesh of Pain. An point of your body can become a weapon listed under the "My weapons" feature. All Parasitic attacks are now doubled in damage.

 

WARNING!!! 

While in this form you have disadvantage against being charmed and wisdom saving throws.

Spines of Steel

Beginning at 10th level you gain the ability: Spines of steel.

As an action in either normal form or Monstrous Parasite form, you can sprout large spikes of steel over your whole body and damage all around you.

 

Each spike has a range of half your normal movement speed and any creature in range(including party members) must make a Dexterity saving throw. On a successful save the damage is halved, but on a failed save the creature takes 3d8 piercing damage.

Damage increased at higher levels: 14th level [3d10], 17th level [3d12], 20th level [6d12]

One Mind

You no longer see anything wrong with your situation and neither you or your parasitic friend want to be apart. As the Parasitic infection spreads through you a red glow is visible from your veins and your spin now has visible Parasitic skin. You are one and will protect the other before anyone as your eyes glow a fierce red. Your parasite may also show fragments of its true form around you like an aura at any given point.

 

Alignment Change. Alignments for both you and your parasite are met in the middle and change to one singular alignment(or become True neutral) as you become a single being.

Intimidation of the unknown. You gain an aura of intimidating proportions as the parasitic changes become a part of you. You now gain advantage on Intimidation checks

 

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