Base Class: Monk
This is the Way of Disruption.
Wind in the Prairie
When you follow this Way at 3rd level, you gain the senses capable of enabling you to take down enemies that decide to surround you.
Anytime you are within two or more creatures' reach, you gain advantage against those creatures. You also gain the ability to let loose a chaotic whirling that confuses those creatures that you are engaged with and give them disadvantage once per short rest as a bonus action, per the same requirements from before.
Sparks in the Fray
At 6th level, your reflexes are honed and your senses are sharp.
If a creature makes an attack at you, you may spend 3 ki points to attempt to stun the creature as a reaction. The creature must make a Constitution saving throw equal to 8 + your WIS modifier + your proficiency bonus. If the creature, the attack the creature just made is stopped and the creature is stunned. You may also make an unarmed attack at this time as part of your reaction.
Stone in the River
Upon reaching 11th level, you gain the ability to impede combat for a brief period of time.
As an action once per long rest, you can cause the area around you to be difficult terrain and cause the creatures to not be able to use reactions and choose to do one bonus action or action, not both on their turn. The area for this affect is a radius of 30 feet around you, and only affects creatures of your choosing. You must take the action on subsequent turns in order to maintain these effects, up to a minute. This ability resets on a long rest.
Mist in the City
At 17th level, you find the point at which the senses falter, and where they thrive.
Your unarmed strikes cause the blind condition, lasting 1 round when successful.
You gain truesight up to 120 feet.
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