Ranger
Base Class: Ranger

This is the Survivalist.

A Drop of Dew

Upon choosing this archetype at 3rd level, you gain the ability subsist on scarce resources.

You may take 10 minutes to gain temporary hit points equal to your level + WIS modifier + proficiency bonus. These temporary hit points do not stack.

Rugged Resourcefulness

When you reach 7th level, you gain the ability to find resources in the most stringent circumstances.

Whenever you are in combat, you may use a bonus action to make a Perception check. With a successful check against DC 15, you may gain advantage for an attack action or other type of action on that same turn. Also, when using a spell that requires a component with a gold cost, you can substitute the gold cost for the actual material. 

Weather the Storm

Upon reaching 11th level, you have sat through the harshest conditions the world can offer, and can brave any storms.

Once per short rest as a bonus action, you may choose to gain resistance to one of the following damage types: bludgeoning, piercing, slashing, cold, fire, acid, thunder, or lightning.

Final Push

When you reach 15th level, you have demonstrated a perfection of the survivalist mentality.

Once per long rest when you fall unconscious, you may choose to immediately regain consciousness with full HP as an action, and regain a single spell slot of your highest spell level.

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