Fighter
Base Class: Fighter

Those who have trained themselves with the weapons of a champion are among the most versatile warriors alive. Their skills remain unmatched as they carve their way through the battle field leaving few to survive.

Improved Critical

Beginning when you choose this archetype at 3rd level, your weapon attacks score a critical hit on a roll of 19 or 20.

Remarkable Combatant

Starting at 7th level, you gain expertise in simple and martial weapons, and you can now double your proficiency bonus when rolling to hit.

Additional Fighting Style

At 10th level, you can choose a second option from the Fighting Style class feature.

Archery

You gain a +2 bonus to attack rolls you make with ranged weapons.

Defense

While you are wearing armor, you gain a +1 bonus to AC.

Dueling

When you are wielding a melee weapon in one hand and no other weapons, you gain a +2 bonus to damage rolls with that weapon.

Great Weapon Fighting

When you roll a 1 or 2 on a damage die for an attack you make with a melee weapon that you are wielding with two hands, you can reroll the die and must use the new roll, even if the new roll is a 1 or a 2. The weapon must have the two-handed or versatile property for you to gain this benefit.

Protection

When a creature you can see attacks a target other than you that is within 5 feet of you, you can use your reaction to impose disadvantage on the attack roll. You must be wielding a shield.

Two-Weapon Fighting

When you engage in two-weapon fighting, you can add your ability modifier to the damage of the second attack.

Superior Critical

Starting at 15th level, your weapon attacks score a critical hit on a roll of 18–20.

Adaptable Warrior

At 18th level, you attain the pinnacle of adaptability in battle.  You can now use your action surge in the place of a bonus action, without the use of an action surge charge. However you can not action surge in addition to using this as a bonus action.

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