Paladin
Base Class: Paladin

The Oath of the Legion is sworn before a court of Boros Angels. These paladins are direct servants to the Arch-angels of the boros legion, and The war-leader Aurelia. Sometimes these paladins are tasked with seeking out corruption, bringing peace, or delivering justice to Ravnica. When the Legion marches to war these paladins are on the front line delivering the  orders directly from the angels, when in combat these paladins fight with zealous abandon, using sword, and fire to eviscerate enemies. On some special occasions  these paladins are tasked to go to other worlds, and defeat a rising evil that the Arch-Angels have deemed as threats to whole races, or even Ravnica.

Tenets of the Legion 

Justice. Those who would promote chaos, and bring harm to the world must be stopped at all cost.

Peace. Rebuild what was destroyed by the unjust

Order. Abide by the laws of the Legion, but never let an unjust ruler hide behind the law.

Loyalty. Trust in those above you, and never turn your back on the Legion, or comrades.

Firefist Training

At 3rd level you gain the Two Weapon Fighting style and the weapons do not have to be light. 

Channel Divinity

When you take this oath at 3rd level, you gain the following two Channel Divinity options.

Angelic Presence. As an action, you take on an angelic appearance striking fear in the hearts of your enemies, and restoring strength in your allies. All enemies with in 30ft must make a wisdom saving throw against your spell save DC, if the creature fails the save until the end of your next turn it becomes Frightened, it drops what ever it is holding, its speed becomes 0, and it grovels before you. If an ally is within 30ft when you take on this presence it is cleansed of one affect of your choice from the Frightened, Charmed, or Paralyzed condition. 

 

Turn the Unjust. As an action, you present your holy symbol and speak a prayer censuring fiends and undead, using your Channel Divinity. Each fiend or undead that can see or hear you within 30 feet of you must make a Wisdom saving throw. If the creature fails its saving throw, it is turned for 1 minute or until it takes damage.

A turned creature must spend its turns trying to move as far away from you as it can, and it can’t willingly move to a space within 30 feet of you. It also can’t take reactions. For its action, it can use only the Dash action or try to escape from an effect that prevents it from moving. If there’s nowhere to move, the creature can use the Dodge action.

Oath Spells

You gain oath spells at the paladin levels listed.

Oath of Devotion Spells
Paladin Level Spells

3rd

Absorb Elements, Healing Word

5th

Aganazzar’s Scorcher, Misty Step

9th

haste, Spirit Guardians 

13th

Fire Shield, Dimension Door

17th

commune, Mass Cure Wounds

Angelic Fervor

Starting at 7th level, When you or an ally within 10ft is reduced to 0 hit points, you can as a reaction heal them with your Lay on Hands ability. If the ally is restored in this way, they spring back to their feet, and can immediately move up to their speed without causing attacks of opportunities. Until the end of their next turn the ally has advantage on spell saves,  attack rolls, and deals an extra 1d6 Radiant damage on spells, and weapon attacks.  A creature can only benefit from this ability once per a short or long rest.  

At 18th level, the range of this aura increases to 30 feet.

Zealot Focus

Beginning at 15th level, You have advantage on saving throws to avoid the  Charmed, Paralyzed, and Stunned conditions.

Champion of the Legion

At 20th level, you are blessed with a set of wings from the Angelic council. The wings grant you a flight speed equal to your walking speed.

As an action, for the next 10 minutes you take on the form of an Angelic Commander.

-You shed bright light for 30ft, and dim light for an additional 30ft. 

-You and allies within 30ft of you deal an extra 1d8 Radiant damage on spell, and weapon attacks.

-You and allies with in 30ft are bolstered, they  regain 10 hit points at the start of their turn, and their hit point maximum can not be reduced.

-Once during this transformation you can take an additional action on your turn.

 

-Your flight speed is doubled.

Also, you gain a new attack action, Champion Helix. Range 120ft  You make two ranged spell attack that deals 3D12 Radiant (+ your spell casting ability ) this spell benefits from your Divine Smite, and Improved Divine Smite features.

Once you have used this feature you can not use it again until you have finished a long rest.

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