Fighter
Base Class: Fighter

Intellect, logic, and reason dominate your world. To be a tactician is to use your intellect to your advantage in every aspect of your journey - anticipating others' movements and plans and learning to use those against your enemies. 

Bonus Proficiency

When you choose this archetype at 3rd level, you gain proficiency in: History and Investigation. 

Master of tactics

Starting at 3rd level, you can use the Help action as a bonus action. Additionally, when you use the Help action to aid an ally in attacking a creature, the target of that attack can be within 30 feet of you, rather than within 5 feet of you, if the target can see or hear you.You can use the Help action as a bonus action, and when you use the Help action to aid an ally in attacking a creature, the target of that attack can be within 30 ft. of you if it can see and hear you.

A Step Ahead

At 10th level, you learn to anticipate strikes directed at you. If you are hit by an attack, you can roll 1d8 as a reaction if you’re wielding a melee weapon or a shield. Roll the die, and add the number rolled to your AC against that attack. If the attack still hits, you have resistance against the attack’s damage.

You can use this feature a number of times equal to your Intelligence modifier (minimum of once), and you regain all expended uses of it when you finish a long rest.

Know Your Enemy

Starting at 7th level, if you spend at least 1 minute observing or interacting with another creature outside combat, you can learn certain information about its capabilities compared to your own. The DM tells you if the creature is your equal, superior, or inferior in regard to two of the following characteristics of your choice:

  • Strength score
  • Dexterity score
  • Constitution score
  • Armor Class
  • Current hit points
  • Total class levels (if any)
  • Fighter class levels (if any)

Brilliant mind

Starting at 10th level, you have trained your mind to peak condition. You now have advantage on any intelligence check or saving throws.

Ambush Master

Starting at 15th level, you excel at leading ambushes and acting first in a fight.

You have advantage on initiative rolls. In addition, the first creature you hit during the first round of a combat becomes easier for you and others to strike; attack rolls against that target have advantage until the start of your next turn.

Ultimate Insight

At Level 18, you gain the ability, through intense focus, to anticipate every aspect of a battle. You gain advantage on all attacks and all attacks against you are at disadvantage. 

You can cast Foresight as a bonus action. Once used, this ability can not be used again until you have taken a long rest. 

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