Base Class: Warlock
The Priests of Rathma—also known as Necromancers—live and die by a simple philosophy: that the eternal struggle between light and darkness is never-ending, and that the Prime Material is threatened by both sides of that war. Only by preserving the balance and keeping those opposing forces at bay, one can hope to make the world a better place.
Members of this order are unique , and often reviled for their use of death magic. Though such power is often abused, the Priests of Rathma strive to use it to preserve to the Balance they hold sacred.
When they do venture out from their home temple, roving Priests of Rathma do whatever it takes to safeguard their world from ruin.
Priest of Rathma Features
|
Warlock Level |
Feature |
|
1st |
Expanded Spell List, Fit for Battle, Sight of the Dead |
|
6th |
Corpse Explosion |
|
10th |
Death’s Whispers |
|
14th |
Servant of the Hex |
Expanded Spell List
The Priest of Rathma lets you choose from an expanded list of spells when you learn a warlock spell. The following spells are added to the warlock spell list for you.
|
Spell Level |
Expanded Spells |
|
|
1st |
Bane |
Cure Wounds |
|
2nd |
Aid |
Prayer of Healing |
|
3rd |
Animate Dead |
Revivify |
|
4th |
Death Ward |
Divination |
|
5th |
Contagion |
Dispel Evil and Good |
Fit for Battle
At 1st level, you acquire the training necessary to effectively arm yourself for battle. You gain proficiency with medium armor, shields, and martial weapons.
Sight of the Dead
Starting at first, you learn to sense life force around you, allowing you to perceive any creature that is not an Undead, or a Construct within 10' of yourself.
Additionally this allows you to see through any illusion that is within 10' of you if the illusion is supposed to represent a creature with life force.
Corpse Explosion
Starting at 6th level a Priest of Rathma can cause the bodies of the slain to deal damage beyond the grave. You can as an Action to cause all corpses that can be seen within 60' to rapidly bloat until they explode dealing Piercing damage equal to your Charisma modifier + Level X2 to all targets with 10' of the explosion. Dexterity save for half against the warlocks spell DC. If a creature is in between 2 or more explosions they have disadvantage to there dexterity saving throw but only suffer damage from one explosion. A corpse must be of medium size or larger and cannot be older then 10 minutes. Once you use this feature, you must finish a short or long rest before you can use it again.
Death's Whispers
At 10th level your affinity with the negative plane now allows you to converse with any corpse you come across at anytime. The Rathma Priest may cast the spell Speak with dead at will.
Additionally using this feature you may cause the corpse to rise temporarily binding it to your service. When you cast speak with dead, you can cause its spirit to rise from its corpse as a Zombie, the statistics for which are in the Monster Manual. When the zombie appears, it gains temporary hit points equal to half your warlock level. Roll initiative for the zombie, which has its own turns. It obeys your verbal commands, and it gains a special bonus to its attack rolls equal to your Charisma modifier (minimum of +1).
All zombies remain in your service until the end of your next long rest, at which point it vanishes to the afterlife.
You can use this feature a number of times equal to your Charisma modifier (a minimum of once). You regain all expended uses when you finish a long rest.
Servant of the Hex
Starting at 14th level, As a reaction you can force a dying creature to lash out at another target within its melee range, dealing damage based on the dying creatures melee statistics.
Previous Versions
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1/3/2020 12:14:53 AM
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25
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Coming Soon
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