Sorcerer
Base Class: Sorcerer

Through some odd event, you have absorbed planar magic and now have the ability to tap into the Weave and hop between the ethereal plane. Plane Sorcerers are very useful on the battlefield, being nearly impossible to pin down and having the ability to call upon powerful allies to assist them.

Planar Sense

At 1st Level, because of your connection to the Planes, you can sense when a connection forms between them. You passively detect the distance and direction to any planar portal within 1 mile of you.

Natural Conjurer

Because of your powers natural conjuration magic, you gain the ability to tap into magic you couldn't before. You now have access to any Conjuration spell from any spell list.

Ethereal Jump

At 6th Level, you have the ability to temporarily jump between the Ethereal and Material Plane. You have a amount of charges equal to your Sorcerer level, you can expend the charges in 2 ways: Spacial Distortion and Ethereal Jump. Spacial Distortion: As a reaction to being affected by a AOE attack, you can use 1 charge to move 10 ft away, you can use extra charges to increase this amount by 10 ft each. Ethereal Jump: As a action, you jump into the Ethereal plane with the change of, while in the Ethereal plane, your movement is doubled.  While on the Ethereal Plane, you can see and hear the plane you originated from, which is cast in shades of gray, and you can’t see anything there more than 60 feet away. You can only affect and be affected by other creatures on the Ethereal Plane. Creatures that aren’t there can’t perceive you or interact with you, unless they have the ability to do so.

Ethereal Travel

At 14th Level, you have learned to quickly move through the Ethereal Plane. As a bonus action, you hop into the Ethereal plane and travel 120 ft, you don't need to see this location to move to it. after you use this ability. You can't use this feature again until you finish a short or long rest.

Ethereal Whispers

At 18th Level, you are now connected enough to the Ethereal Plane that you gain the ability to sense danger before it happens. You have advantage on initiative rolls. In addition, you can't be surprised except when incapacitated by something other than nonmagical sleep. This Power magically awakens you if you are sleeping naturally when combat begins.

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