Warlock
Base Class: Warlock

Your patron is a powerful denizen of the Plane of Dreams. Beings of this sort include avatar's of long-slumbering dragons, powerful psychic beings, or the ineffable natives of the Plane of Dreams. These beings are typically divorced from the reality of the material plane and seek to carve out a fantastical existence impossible elsewhere. Typical service of one of the beings will take place largely during sleep, but their affairs tend to bleed over into our world in much the same way that dreams bleed into our waking lives.

Expanded Spell List

The Dreamweaver lets you choose from an expanded list of spells when you learn a warlock spell. The following spells are added to the warlock spell list for you.

Archfey Expanded Spells
Spell Level Spells

1st

faerie fire, sleep

2nd

enlarge/reduce, healing spirit

3rd

blink, clairvoyance

4th

conjure woodland beings, phantasmal killer

5th

awaken, seeming

Waking Wanderer

Magic can’t put you to sleep.

Unwaking Aegis

Your physical form has taken on some of the properties of the stuff of dreams. While you are not wearing armor, your Armor Class equals5 + your Intelligence modifier + your Wisdom modifier + your Charisma modifier. You can use a shield and still gain this benefit.

Just a Dream

When damage reduces you to zero hit points and you fall unconscious you may choose to become stable. Once you use this feature, you can't use this feature until you finish a long rest

Uncanny Arcana

Beginning at 6th level, during a long rest choose a class: Bard, Cleric, Druid, Sorcerer, or Wizard. Choose a number of spells from this class's spell list of a level you can cast equal that your modifier for that class's spellcasting ability. Until your next long rest, you may cast these spells using your Warlock spell slots using that class's spellcasting ability.

Sleepwalking Servant

Starting at 10th level, you gain the ability to make an ally of an unconscious creature by jettisoning its consciousness deep into the plane of dreams. As an action, you may choose one unconscious creature that you can see within 60 feet of you. The creature is charmed and you may maintain this effect with concentration for up to an hour or until the creature becomes conscious.

While the creature is charmed, it may move and act as though it wasn't unconscious, and you have a telepathic link with it as long as the two of you are on the same plane of existence. You can use this telepathic link to issue commands to the creature while you are conscious (no action required), which it does its best to obey. You can specify a simple and general course of action, such as “Attack that creature,” “Run over there,” or “Fetch that object.” If the creature completes the order and doesn’t receive further direction from you, it defends and preserves itself to the best of its ability.
You can use your action to take total and precise control of the target. Until the end of your next turn, the creature takes only the actions you choose, and doesn’t do anything that you don’t allow it to do. During this time, you can also cause the creature to use a reaction, but this requires you to use your own reaction as well.

Once you use this feature, you can't use this feature until you finish a long rest

Sleeping Sentinel

Starting at 14th level, whenever you become unconscious, you can project an avatar from the Plane of Dreams within 10 feet of your body for one minute or until you regain consciousness. The avatar takes on an appearance that you choose with the same size. You may act through your avatar as your body except you cannot touch or be touched by anything on your current plane, and you can move in any direction.If you move up or down, every foot of movement costs an extra foot. You may move through objects you perceive on the plane you projected from.

Once you use this feature, you can't use this feature until you finish a long rest,