Base Class: Druid
These druids look not only to the slow revolutions of nature, but the revolutions of the stars, looking up to them for prophecy and calling down their power.
Unfettered Light
When you join the Circle of Stars at level 2, you gain a connection with the slow movement of the constellations. So long as you have a view of the night sky, you do not have to supply material components for your spells, as if you were holding a spell focus. This feature does not function for illusory views of the night sky, and massive cities that flood the ground with light also keep this feature from functioning.
Circle Spells
Your mystical connection with the stars infuses you with the ability to cast certain spells. At 3rd, 5th, 7th, and 9th level you gain access to circle spells related to prophecy and summoning the wrath of the heavens.
Once you gain access to a circle spell, you always have it prepared, and it doesn’t count against the number of spells you can prepare each day. If you gain access to a spell that doesn’t appear on the druid spell list, the spell is nonetheless a druid spell for you.
| Druid Level | Spells |
|---|---|
|
3rd |
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5th |
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7th |
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9th |
Celestial Wrath
Starting at 6th level, the potency of your heavenly spells rises. Whenever you deal radiant damage, you may re-roll any damage dice once. You must keep the result of the second roll.
Starlight Revelation
At 10th level, you can call upon the revelatory power of starlight. When you activate this feature as an action, you gain the following benefits for 10 minutes:
- You automatically succeed on saving throws against illusions
- You can see invisible creatures as a shimmering outline
- You can see the true form of polymorphed creatures as a shimmering outline
After you use this feature, you must finish a long rest before using it again.
Prophetic Alignment
When you reach 14th level, you have an unbreakable connection with the stars, and can read the comings and goings of mortal life as easily as the tracings of the constellations. When a creature within 30 feet rolls an attack roll, ability check, or saving throw, you may use your reaction to change the result of the roll. The result of the roll is either your choice of either 10 + the spell slot level expended, or 10 - the spell slot level expended.
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