Barbarian
Base Class: Barbarian

A Nature Boy trains both for optimal physical ability and is also a master showman.  The archetypal Nature Boy does not only seek to defeat his enemies but also endevours do it in style.

Improved Unarmored Defense (To be the man, you've got to beat the man)

Starting when you choose this path at 3rd level, your charismatic peacocking makes you harder to hit by an enemy.  If you are not holding a shield, you can add your Charisma modifier to your Unarmored Defense.

Dirtiest Player in the Game

Starting at 3rd level, when you use the Attack action, you can make a Special unarmed melee Attack to poke a creature in the eyes.  If you’re able to make multiple attacks with the Attack action, this Attack replaces one of them.  On a hit, the creature is blinded until the end of its next turn.  Creatures without eyes or with Truesight are immune to this attack.

You can use this feature as many times as your charisma modifier, with a minimum of 1.  You regain all uses of this when you finish a long rest.

Grovel, Cower, and Beg

At 3rd Level you gain the ability to distract enemies by groveling.  As an action on your turn, you can cower pathetically to distract nearby foes. Until the end of your next turn, your allies gain advantage on attack rolls against enemies within 10 feet of you that can see you. Once you use this trait, you can't use it again until you finish a short or long rest.  If you are attacked, you can use your reaction to make a "Dirtiest Player in the Game" eyepoke attack.

My Shoes Cost More Than Your House

When you choose this archetype at 3rd level, you gain proficiency in Deception and Performance.

Reverse Knife Edge (WOOO!)

At 6th level, special training allows you to exploit an enemies' bare torso.  When you make an unarmed attack, you have the option of making that attack a Reverse Knife Edge.  For a Reverse Knife Edge attack, you can use Charisma instead of Strenth for your attack and damage rolls, and change the damage to 1d8.  If you hit a Reverse Knife Edge more than once in a single turn, the subsequent attacks are automatic critical hits. 

Both the slap to the chest, and audible "WOOOO" ring out and can be heard by any creature within 500ft.

Creatures wearing any type of armor are immune to these attacks.

Figure Four LegLock

At 10th level you can perform a Figure Four Leglock on a grappled opponent.  When you have a creature grappled and 2 free hands, you can use your action to lock in a Figure Four Leglock.  When a creature is in the figure four leglock, it is prone and incapacitated.  While grappled - at the beginning of each of it's turns it takes 2d6 damage.  If the creature is able to break the grapple, the effect ends, but the creature's speed is halved for the next 1d6 turns.

You can use this feature a number of times equal to your Charisma modifier, with a minimum of 1 use. When you finish a Long Rest, you regain all expended uses.

Creatures without legs are immune to this effect.

Improved Grovel

Starting at 14th level, If you are able to successfully use your reaction to hit a creature with your "Dirtiest Player in the Game" eyepoke attack, on your next turn you can use your action to slap on the FigureFour Leglock without needing to grapple beforehand.

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