Barbarian
Base Class: Barbarian

The Pugilist is a skilled arena fighter. THe arena could be a proper arena or a bar room. A pugilist turns down weapons and hardens their fists, head and knees. Using the adrenaline of combat a Pugilist can handle physical pain better than most. 

 

Unarmed Strikes

When you take this path, at 3rd level you can deal extra damage on your unarmed strikes. You also make make an unarmed strike as a bonus action if you use the Attack Action on your turn. At third level this damage is 1D6 plus your strength modifier. If you're raging you can add your rage damage to this. This damage increases to 1D8 at 6th level 1D10 at 1th level and 1D12 at 14th level. 

 

Defensive Duelist

At 6th level you may use your reaction to add your proficiency bonus to your AC for one attack as you deftly attempt to parry a blow. Also you may use your reaction to gain advantage on a dexterity saving throw. If you succeed on the saving throw you take no damage. 

 

Second Wind

At 10th level, When you are in combat you may use your bonus action to regain your composure and heal yourself. You can regain 1D12 plus your Barbarian level. YOu can use this a number of times equal to your CON modifier per long rest. 

 

Powerful Blows

At 14th level, your blows are powerful. Any time you connect on an attack you may choose an effect to inflict on the opponent. You can do multiple for each hit

 

  • It must succeed on a Dexterity saving throw or be knocked prone.
  • It must make a Strength saving throw. If it fails, you can push it up to 15 feet away from you.
  • It can’t take reactions until the end of your next turn.

 

 

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1/7/2020 2:46:21 AM
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