Monk
Base Class: Monk

Your martial training at the temple has led you to explore other options, You have awakened the ki in your body and are able to use this ki in new ways. Your training and experience with various weapons outside of the temple have led you to create your own style. with no teacher, except on the most basics of monk traditions you are only able to touch the surface of what you want to do, but it may lead you to developing a new monastic tradition along the way.

Heart of Wuju

 

When you choose this tradition at 3rd level, your special martial arts training leads you to master the use of certain weapons. 

Wuju Weapons. Choose two types of weapons to be yourWuju weapons: Two melee weapons. Each of these weapons can be any simple or martial weapon that lacks the heavy and special properties. You gain proficiency with these weapons if you don’t already have it. Weapons of the chosen types are monk weapons for you. 

Agile Parry. If you make an unarmed strike as part of the Attack action on your turn and are holding a Wuju weapon, you can use it to defend yourself if it is a melee weapon. You gain a +2 bonus to AC until the start of your next turn, while the weapon is in your hand and you aren’t incapacitated.

 

 
 
 
 

Blink Strike

 

 

You are able to target an additional target at the cost of 1 ki point when you make a strike with your Wuju Weapon. You are able to spend 1 ki point increasing by an extra ki point per additional target. Each additional target must be within 5 feet of the last target struck, moving between targets in this way does not provoke attacks of opportunity, but you will return to the place you were at originally. Each additional attack requires a new attack and damage roll per target.

 

Example: To hit 2 total targets it costs 1 ki point,  3 ki points to hit 3 total targets, 6 ki points to hit 4 total targets, 10 ki points to hit 5 total targets... so on and so forth

 
 

Steadfast Healing

  
 

You are able to spend your entire turn healing for damage taken should you get hit before the beginning of your next turn you do not gain the benefit of this heal, You can spend 1 ki point to keep meditating each time you get hit so you can keep the benefit of this heal. the healing starts at 2d6 at lvl 6, raises to 2d8 at lvl 11, and 2d10 at lvl 17.

 
 

Concentrated strike

 

You are able to use your ki to make your next successful strike hit harder than normal. By using 5 ki points as a bonus action you are able to make your next successful strike do an extra die of damage, this extra die does not double with a critical hit.

 

Focused Mind

 

At level 17 you have honed your skills to the point that your movement speed and reactions are honed to the highest point. By expending 10 ki points your movement speed is increased by 5 times half your monk level rounded up and as long as you make an attack against an enemy you can move away without provoking opportunity attacks this speed buff lasts for 1d4 rounds, and you are able to use this ability a number of times equal to your dex modifier(minimum 1) per long rest

 
 
 

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