Warlock
Base Class: Warlock

The Lady of the Forest protects those that inhabit her land, as long as they commit themselves to preserve the childlike innocence of life through the spreading of light-hearted chaos and pranks.

She abhors the forming of bonds against the will of the bonded and will fight against all forms of slavery, be they mental or physical. Some say she was once an escaped slave who freed her bonds and was given ultimate power by a benevolent being.

Her chosen aren't among the desolate power-seekers nor do they spread darkness and evil by any means. All that she asks of those she has given her power to is to spread chaos of a light-hearted nature, attempt to bring wonder and defend innocents from the tyranny that would strip them of their natural chaos.

 

Expanded Spell List

The Lady of the Forest lets you choose from an expanded list of spells when you learn a warlock spell. The following spells are added to the warlock spell list for you.

Lady of the Forest Expanded Spells
Spell Level Spells

1st

faerie fire, entangle

2nd

silence, detect thoughts

3rd

slow, stinking cloud

4th

polymorph, greater invisibility

5th

mislead, modify memory

Made You Look!

Starting at 1st level, your patron bestows upon you the ability to channel your inner chaos. As an action, you can cause each creature in a 10-foot cube originating from you to make a Wisdom saving throw against your warlock spell save DC. The creatures that fail their saving throws must spend their next action making a DC 10 Perception check to look in the direction/at the object you point to. If a creature rolls a 5 or lower, they must spend their next turn trying to do the same. After two turns of failure, the creature discerns your true intentions and returns to their own free will.

Once you use this feature, you can’t use it again until you finish a short or long rest.

Now You See Me, Now You Don't!

Starting at 6th level, you can vanish in a puff of mist in response to harm. When you take damage, you can use your reaction to turn invisible and teleport up to 60 feet to an unoccupied space you can see. You remain invisible until the start of your next turn or until you attack or cast a spell.

Once you use this feature, you can’t use it again until you finish a short or long rest.

Wait, What?

 

Starting at 10th level, your patron gives you the ability to further bamboozle your enemies by reverting an illusory copy of yourself back to the previous position you disappeared from before using your Now You See Me, Now You Don't ability.

While you remain invisible, you can make one weapon or spell attack through your illusory copy, without cancelling your invisibility. After the attack is made, the copy moves 15 ft in a random direction and then disappears.

You must finish a short or long rest before you can use this feature again.

No Really, He's Right Behind You!

Beginning at 14th level, your patron teaches you how to trick and frustrate your enemies more than ever before. You gain an extra use of your Made You Look Ability, and it can be used as a reaction when you or an ally within 30 feet is attacked. On a failed save, they lose the attack and their speed becomes 0 until the end of the turn, but they still must make the Perception check on their following turn. The DC of the Perception check becomes equal to your spell save DC, with the repeat chance remaining under 5. On a successful save, they still make the attack, just at disadvantage.

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