Rogue
Base Class: Rogue

You know what everyone says, that you are so skilful, but you know that sometimes, skill isn't enough and you need that outrageous luck to succeed.

Luck Points

You have luck points = Rouge levels+d4 and can use them to critically succeed on any roll without rolling, dodging an attack that may kill you, etc. You regain them after every 2 days.

Suspiciously Fit

You somehow manage to have bursts of speed longer than someone fitter than you. When you need to move 2x distance and movement left is x, roll a DC15 check. If lesser than 15, you manage it, but have to dive and fall prone to reach that distance. If equal to /more than 15, you get there standing.

Lucky Save

The first time you die, it is treated as a standard death, but 2 actions after dying youn are revived with levelXd6 HP. This is reset after a week.

Use Magic Device

By 13th level, you have learned enough about the workings of magic that you can improvise the use of items even when they are not intended for you. You ignore all class, race, and level requirements on the use of magic items.

Thief’s Reflexes

When you reach 17th level, you have become adept at laying ambushes and quickly escaping danger. You can take two turns during the first round of any combat. You take your first turn at your normal initiative and your second turn at your initiative minus 10. You can’t use this feature when you are surprised.

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