Base Class: Paladin
You have devoted soul, steel and shield to a fraternal brotherhood, a tight-knit cadre of like-minded warriors from all faiths, creeds and races who are joined in a common goal. Your love for your Bros empowers you. Your fraternal bonds strengthens you. Your conviction to your Oath fuels you.
The tenets of the Oath of Brotherhood are as old as civilization. This Oath emphasizes the principles of camaraderie, adventure and spirited competition for the betterment of all involved.
Stand by your Bro. So long as your bro upholds the tenets of this oath, stand by them in victory and defeat, for in victory there is glory, and in defeat there is a good laugh and story to be shared later.
Respect your Bro. Be there for your bro, even when your bro isn't there for themself. Never let your bro sacrifice dignity, and always enable your bro to be his best self.
Embrace, encourage and empower your Bro. Helping your bro become the best bro they can be only helps strengthen bonds. You are not diminished by the betterment of your bro. We bathe in the triumphs of our bros.
Call out a Bro. Sometimes a bro may stray from their duties. It is the responsibility of a bro to ensure that they get back on the right path and remain true to themselves, because they would do the same for you.
Support your Bro. Sometimes the best thing you can do for your bro is to lend an ear and offer a kind word. All emotions, whether positive or negative, have a healthy outlet.
Channel Divinity
When you take this oath at 3rd level, you gain the following two Channel Divinity options.
Beseeching of Brothers. As an action, you call forth spirits of Bros past to protect you, as if casting the spirit guardians spell.They flit around you to a distance of 15 feet for the duration. If you are good or neutral, their spectral form appears as angelic warriors.
When you cast this spell, you can designate any number of creatures you can see to be unaffected by it. An affected creature's speed is halved in the area, and when the creature enters the area for the first time on a turn or starts its turn there, it must make a Wisdom saving throw.
On a failed save, the creature takes 3d8 radiant damage. On a successful save, the creature takes half as much damage.
Vow of Enmity. As a bonus action, you can utter a vow of enmity against a creature you can see within 10 feet of you, using your Channel Divinity. You gain advantage on attack rolls against the creature for 1 minute or until it drops to 0 hit points or falls unconscious.
Hazing Rebuke
Once you have taken this oath at 3rd level, you can rebuke attackers. When a creature within 5 feet of you that you can see hits you with an attack, you can use your reaction to cause the creature to make a Dexterity saving throw. The creature takes 2d8 force damage on a failed saving throw, and half as much damage on a successful one. Damage increases to 3d8 at 10th level and 4d8 at 17th level.
You can use this feature a number of times equal to your Charisma modifier (a minimum of once). You regain all expended uses when you finish a long rest.
Oath Spells
You gain oath spells at the paladin levels listed.
Oath of Brotherhood Spells
| Paladin Level | Spells |
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3rd |
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5th |
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9th |
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13th |
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17th |
Aura of Brotherhood
At 7th level, your very presence becomes a force of unyielding brotherhood. Your Fraternal Aura grants you the following abilities:
Bros Before Foes. You can grant a bonus equal to your Charisma modifier to the initiative roll of up to three allies, provided they are actively engaging in combat alongside you and are at least 30 feet from you. You can do this a number of times equal to your Charisma modifier. You regain all uses after a long rest.
At 18th level, the range of this aura increases to 60 feet.
Unrelenting Bro. Your preternatural fraternal focus helps you close off a foe’s retreat. When you hit a creature with an opportunity attack, you can move up to half your speed immediately after the attack as part of the same reaction. This movement doesn’t provoke opportunity attacks.
Brother's Keeper. When an ally or friendly creature within 10 feet of you (other than you) takes damage, you can use your reaction to magically reduce that damage by half. That creature can then use its reaction to move up to half its movement speed without provoking an attack of opportunity.
At 18th level, the range of this aura increases to 30 feet.
Fraternal Brother of Vengeance
Starting at 15th level, the authority with which you speak your Vow of Enmity gives you greater power over your foe. When a creature under the effect of your Vow of Enmity makes an attack, you can use your reaction to make a melee weapon attack against that creature if it is within range.
Avenging Angel
At 20th level, you can assume the form of an angelic avenger. Using your action, you undergo a transformation. For 1 hour, you gain the following benefits:
- Wings sprout from your back and grant you a flying speed of 60 feet.
- You emanate an aura of menace in a 30-foot radius. The first time any enemy creature enters the aura or starts its turn there during a battle, the creature must succeed on a Wisdom saving throw or become frightened of you for 1 minute or until it takes any damage. Attack rolls against the frightened creature have advantage.
Once you use this feature, you can’t use it again until you finish a long rest.
Previous Versions
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