Base Class: Warlock
The Rider focuses on melee combat and buffing himself, in order to reap the wicked with his spectral chain
Expanded Spell List
The Rider lets you choose from an expanded list of spells when you learn a warlock spell. The following spells are added to the warlock spell list for you.
Rider Expanded Spells
| Spell Level | Spells |
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1st |
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2nd |
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3rd |
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4th |
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5th |
Rider's Font
Starting at 1st level, when you hit a creature with an melee weapon or spell attack that requires a weapon, you can use your reaction to force the creature to make a CHA save, on a failure you frighten that creature until the start of your next turn and gain your CHA mod+ Warlock level in temp hp
Your patron also grants you proficiency in light armor, medium armor, and one 1 handed martial weapon of choosing
Spectral Mount
Starting at first level,You can link one mount or vehicle to your spirit form, as an Action you can summon this mount or vehicle to you as long as you are on the same plane as it
You can only use this feature once per short or long rest
Spirit of Vengeance
Starting at 6th level, you can call on your patron to assume the form of a spirit of vengeance, as a bonus action you and a target mount or vehicle transform into this for 1 minute. While transformed your AC increases by 2 and you gain an additional 1d8 of fire damage to your first attack.
Once you use this feature, you can’t use it again until you finish a short or long rest.
Rider's Chain
Starting at 10th level, you can target one creature as a bonus action, this creature is now marked. when you mark a creature you gain advantage on attacks against this creature, for another bonus action you can attempt to either keep it in place reducing movement speed to 0 or drag it 10 feet towards you this ability has a range of 30 feet, the creature must succeed a strength saving throw in order to break out of the secondary effect the DC is equal to your spell DC. only 1 creature may be marked at a time
You can use this ability CHA mod (minimum of 1) times per short rest or long rest
Look into my eyes
Starting at 14th level, when you hit a creature with an attack, you can use this feature to look into the creatures soul, it must succeed a CHA saving throw, on a failure the creature takes 5 d10 psychic damage and is stunned for 1 round or half as much on a success and it is not stunned
You can use this ability CHA modifier (minimum of 1) per day.
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