Fighter
Base Class: Fighter

The individual whose whole life has been obsessed with swords finds a way to harness that ability and put it into a physical form. With their little talents in magic they had to look elsewhere to make up for the lack of ability with those around them and did not forget to look inside themselves. Using this power to strike justice through a cruel world they vow to save those their hands can reach.

Tracing

You gain the ability to look at an item made by mortals and as long as you spend a period of time analyzing it you will know its components, how to make it yourself if you are proficient with the tools to create it and gain the ability to project it. The period of time shortens as your class level goes up. You gain proficiency with blacksmith and tinker's tools.

3rd level - 1 Minute

7th level - 30 seconds

10th level - 12 seconds

15th level 1 action

18th level - instant(any item in  your field of vision is instantly analyzed)

Projection Points

You look deep within yourself to find strands of magical energy different from others. Using Projection points you can reinforce and project items that are magical and non magical. All spent points are regained after a long rest. Every level increases your max amount by 5 to a total of 100.

Normal items - weapons:1PP, shields/armor: 2PP, items: 3PP - costs 1PP/minute every day to extend duration or make semi permanent

Rare normal items(false magic items) - weapons: 2PP, shields/armor: 4PP, items: 6PP - costs 1PP every day/minute to extend duration or make semi permanent

Common magic items - weapons: 3PP, shields/armor: 6PP, items: 9PP - costs 1PP every day/minute to extend duration or make semi permanent

Uncommon magic items - weapons: 4PP, shields/armor: 8PP, items: 12PP  - costs 2PP every day/minute to extend duration or make semi permanent

Rare magic items - weapons: 5PP, shields/armor: 10PP, items: 15PP - costs 3PP every day/minute to extend duration or make semi permanent

Very rare magic items - weapons: 7PP, shields/ armor: 14PP, items: 21PP - costs 4PP every day/minute to extend duration or make semi permanent

Legendary/Artifact magic items - weapons: 10PP, shields/armor: 20PP, items 30PP every minute

Reinforcement - 2PP

Overedge - 5PP

Broken Phantasm - 10PP

Unlimited Blade Works - 90PP

Reinforcement

using a certain amount of Projection Points you can temporarily grant a weapon magical damage for the purpose of overcoming non magical resistance and +1 to attack and damage rolls. If the item is not a weapon it gains a +1 to its main attribute such as a +1 to AC or to more damage for spells and such. You can reinforce magical weapons and items two tiers below what you can project. Reinforcement lasts 10 minutes.

Projection

You can project any weapon that you have studied and analyzed by using a certain amount of Projection Points depending on its tier for a certain amount of time depending on your level. The weapon projected has a -1 to its attack and damage rolls if it is a weapon and -1 to its main stat if it is an item or armor(such as AC or spell casting modifiers) until you can project weapons of the next tier. Non magical items are projected equal to its original stats. Projected items last 1 minute unless you use a Projection point to extend its duration depending on the tier.You can only project solid items. Any item projected will have the lowest amount of charges projected at the time of projection.

Level 3 - Non magical items and common magical items, Projections take 1 minute

Level 7 - Uncommon Magical items, non magical and common magical items are semi-permanent

Level 10 - Rare magical items, uncommon magical items are now semi-permanent,Projections take 30 seconds

Level 15 - Very rare magical items, rare magical items are now semi-permanent, projections take 12 seconds

Level 18 - Legendary magical items, very rare magical items are now semi permanent, Projections Very Rare and below take 6 seconds

 

Overedge

Can only be used by projected weapons projected more than 30 times or weapons one is attuned to. You temporarily strengthen your weapons for 1 minute allowing it to increase its range by 5 feet and adding a +1 to attack and damage rolls.

Broken Phantasm

you can use a certain amount of Projection Points to overload a magical weapon with magical energy that will cause it to explode when it comes into contact with any physical substance that it not the user for an amount that depends on the tier of the weapon you use. The empowered items last for 6 seconds and will explode in a 20 ft radius centered in on itself if it has exploded before then.

common magical weapon - 2pp - 1d8 force damage

uncommon magical weapon - 4pp - 2d8 force damage

rare magical weapon -  6pp - 3d8 force damage

very rare magical weapon - 8pp - 4d8 force damage

legendary/artifact magical weapon - 12pp - 5d8 force damage

Eye of the Mind(True)

While in battle you can spend 5 Projection Points to get an advantage on any attack you make on a creature you can see and any creature that makes an attack on you has disadvantage as long as it is withing your sight. You can also chose to spend 5 Projection Points to gain 60ft true sight for 10 minutes.

Unlimited Blade Works

After reaching the peak of projection you come to the realization that your projections come from a demiplane that is linked to you named the Unlimited Blade Works. At 18th level by using 90 of your Projection Points and an action you can transport yourself and any creature or object within a 50 ft radius centered on yourself with you into the the demiplane, if they are not willing they must succeed on a DC 19 Dexterity saving throw or else they will be transported along with you. The demiplane is a 1000 ft cube blocked by walls of fire on the edges. Inside of the demiplane the floor is littered with the swords and weapons that you have seen and analyzed and you can control them to attack any creature within the demiplane. You select up to 4 targets within the demiplane and until the end of the ability the weapons will fly out of the ground and automatically attack the creature. A hostile creature make make a DC18 dexterity save at the end of their turn taking 2d6 slashing damage , 2d6 piercing damage and 2d6 bludgeoning damage from the weapons inside the demiplane on a successful save and half as much on a failed save .You can create and project any weapon and item you have seen before during the time limit of the ability. After the ability ends all creatures are transported back to the material plane in a radius of 50 ft around you that you can decide. Items created during the time you are in the Unlimited Blade Works cannot be brought back to the material plane. After being transported back gain 3 levels of exhaustion.

Previous Versions

Name Date Modified Views Adds Version Actions
1/16/2020 9:00:01 PM
43
2
5
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1/16/2020 9:16:00 PM
21
2
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1/17/2020 8:44:10 AM
25
2
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Coming Soon

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