Base Class: Paladin
Those devote who have been chosen by their deities to be the shield for the people. They are empowered to protect their friends and neighbors alike, to serve the people and be their hope. For these few, their duty and honor is to champion life and liberty.
TENETS OF THE AEGIS
Cut Away the Darkness.
Act decisively with courage, compassion, honor, and wisdom but act neither rashly nor selfishly.
Shield the Light.
Where there is good, beauty, love, and laughter in the world, stand against the wickedness that would swallow it. Where life flourishes, stand against the forces that would render it barren.
Be the Light.
Be a glorious beacon for all who live in despair. Let the light of your joy and courage shine forth in all your deeds.
Channel Divinity
When you take this oath at the 3rd level, you gain the following two Channel Divinity options.
Insurmountable Wall. With a bonus action you emit a protective aura of 30 feet for 1 minute. Any creature that attacks you or your allies within the aura does so at a disadvantage.
Turn the Opposition. As an action, using your Channel Divinity, you present your holy symbol and speak a prayer censuring those hostile to you or your cause. Each creature of your choice that can see or hear you within 30 feet of you must make a Wisdom saving throw. If the creature fails its saving throw, it is turned for 1 minute or until it takes damage.
A turned creature must spend its turns trying to move as far away from you as it can, and it can’t willingly move to a space within 30 feet of you. It also can’t take reactions. For its action, it can use only the Dash action or try to escape from an effect that prevents it from moving. If there’s nowhere to move, the creature can use the Dodge action.
Oath Spells
You gain oath spells at the paladin levels listed.
Oath of the Aegis Spells
| Paladin Level | Spells |
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3rd |
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5th |
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9th |
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13th |
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17th |
Aura of Safety
Starting at 7th level, while you are conscious you and friendly creatures within 10 feet of you can.use their reaction to add your Charisma modifier (minimum of 1) to their AC until the start of their next turn.
At 18th level, the range of this aura increases to 30 feet.
Extra Attack
Beginning at 15th level, you can attack three times, instead of twice, whenever you take the Attack action on your turn.
Avatar of Victory
At 20th level, you gain the ability to harness extraordinary leadership prowess.
Creatures of the types aberration, celestial, elemental, fey, fiend, and undead have disadvantage on attack rolls against you.
You and friendly creatures within 30 feet of you can’t be Charmed while you're not unconscious.
Once per long rest, as an action, you and your allies within 30 feet of you are under the effects of a Crusader’s Mantle spell for 1 minute.
Previous Versions
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1/17/2020 8:55:30 PM
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Coming Soon
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