Druid
Base Class: Druid

Those who follow the Circle of the Elements attempt to gain greater control of the raw power of the elements. Druids of this circle make a connection with a particular type of element and use their mystic energy to master it. They understand the importance of the elements in the world, as well as the necessity of balance between the elements and the other forces of the world. Unlike other druids who live in parts of the wilderness to improve their connection to nature, these druids often form communities where the elements are in their most present and violent form–scorching volcanos, arctic tundras, and mountain peaks.

Members of this circle often act as guardians to the elemental planes or a protectors against elementals force on the material plane. However, some see their connection as a way to reenforce balance across the world, becoming adventures. 

Bouns Cantrip

When you choose this circle at 2nd level, you make a connection to a type of element: cold, fire, lightning, or thunder. This element type is used in later features. You learn one additional druid cantrip of your choice that is connected to that type of element. If there is a cantrip that deals your type elemental damage, you may select it, even if it is not on the druid spell list  Examples of these are  shocking grasp for lightning, or control flames for fire.

Elemental Connection

When you choose this subclass, your connection to the elements give you a greater understanding of the elemental planes and their residents. You learn primordial if you don't already, as well as being able to understand different primordial dialects: Aquan, Auran, Ignan, and Terran. In addition, you have advantage on any Charisma ability check against an elemental creature.

Circle Spells

Your mystical connection to the elements grants you with the ability to cast certain spells. At 3rd, 5th, 7th, and 9th level you gain access to circle spells connected to the element you have bonded yourself to. Choose that element — Cold, Fire, Lightning, or Thunder — and consult the associated list of spells.

Once you gain access to a circle spell, you always have it prepared, and it doesn’t count against the number of spells you can prepare each day. If you gain access to a spell that doesn’t appear on the druid spell list, the spell is nonetheless a druid spell for you. 

Connection to Cold

You have an elemental connection to the cold. You gain access to the following spells:

DRUID LEVEL SPELLS

3rd

Hold Person, Snilloc’s Snowball Swarm

5th

Sleet Storm, Slow

7th

Ice StormResilient Sphere 

9th

Cone of Cold, Wall of Force 

 

Connection to Fire

You have an elemental connection to fire. You gain access to the following spells:

DRUID LEVEL SPELLS

3rd

Heat Metal, Scorching Ray

5th

Fireball, Glyph of Warding

7th

Fire Shield, Wall of Fire

9th

Antilife Shell, Immolation

 

Connection to Lightning

You have an elemental connection to lightning. You gain access to the following spells: 

DRUID LEVEL SPELLS

3rd

Misty Step, Pass without Trace

5th

Haste, Lightning Bolt

7th

Freedom of Movement, Storm Sphere

9th

Mislead, Teleportation Circle

 

Connection to Thunder

You have an elemental connection to thunder. You gain access to the following spells:

DRUID LEVEL SPELLS

3rd

Shatter, Silence

5th

Clairvoyance, Fear

7th

Arcane Eye, Faithful Hound

9th

Scrying, Telepathic Bond

Natural Acclimation

By 6th level, your elemental connection has grown to the point where you body has natural adapted to it. You gain resistance in your chosen element type.

Cold Resistance

You have resistance to cold damage.

Fire Resistance

You have resistance to fire damage.

Lightning Resistance

You have resistance to lightning damage.

Thunder Resistance

You have resistance to thunder damage.

Elemental Wild Shape

At 10th level, You can surround yourself in raw elemental energy, transforming you. You can expend two uses of Wild Shape at the same time to transform into an air elemental, an earth elemental, a fire elemental, or a water elemental.

Primordial Control

At 14th level, you have gained enough control over you elemental powers to redirect elemental magic casted by your foes. If a spellcaster within 60 feet of you casts a spell that deals the same type of damage as your element, you can use your reaction to attempt to gain control of it. Make an ability check using your spellcasting ability. The DC equals 10 + the spell’s level. On a success, You can force the creature’s spell to fail and have no effect. Alternatively, if the spell has an area of effect, you may chose which creatures this spell does and does not effect. Once you use this feature, you cannot use it again until you finish a short or long rest. 

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