Base Class: Monk
When choosing this path you awake your animal instincts to become a real killer in combat. For example you can gain the resistance of the rhinoceros, the strength of the bear and the speed of the leopard.
Animal Awaking
At 3rd level you gain swimming and climbing speed equal to your walking speed. You also gain a +1 bonus to AC when you are not wearing armor and your unarmored defense becomes 10+ your Str mod.+ your Con mod.
Incarnated offensive
At 6th level your unarmed strikes deal your choice of piercing, bludgeoning or slashing damage and deal and the die on your martial arts table gets a +2 bonus but you lose your proficiencies with weapons. You also get the ability to use your bonus action/ reaction and spend all your ki points to regain the 1.5 of all your hit dice rounded down. When you use this ability you lose all your hit dice.
Perfect adaptation
At 11th level you gain the ability to breath underwater and gain a darkvision of 120ft. You also gain blindsight on 60ft. You get resistance to bludgeoning damage.
Ultimate animal
At 17th level you can spend 10 ki points as a bonus action to become an untameable beast for 10 minutes. While in this form your Str and Dex scores become 25 and your unarmed strikes deal 2d8 damage. You also gain 80 temporary hit points and the rampage skill.
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