Base Class: Ranger
Designed for the Spell-less Ranger and my homebrew ranger as a classic, purely-martial expression of the ranger.
Warden’s Awareness
At 3rd level, you becoming quick and decisive in your actions when a combat situation emerges. On your first turn during combat, you gain a +10 bonus to your speed, and if you use the Attack action, you can make one additional attack.
In addition, the act of looking for hidden threats and objects becomes almost second nature to you, whether you are occupied with something or in the midst of combat. You can take the Search action as a bonus action.
Ghostly Skirmisher
Beginning at 3rd level, you combine speed and stealth to move and strike like a phantom. You become difficult to detect even if you attack or otherwise take actions that would normally reveal your presence. At the start of your turn, pick a creature you are already hidden from. You remain hidden from that creature during your turn, regardless of your actions or the actions of other creatures. As a bonus action at the end of your turn, you can make a Dexterity (Stealth) check to hide again. Otherwise, creatures become aware of you at the end of your turn.
Confront the Unknown
By 7th level, you have rapidly grown accustomed to the darkness of the deeper wilds and have grown more confident in the face of the terrible creatures that lurk within it. You gain darkvision at a range of 60 feet. If you already had darkvision, its range is extended by an additional 60 feet.
In addition, when you are forced to make a Wisdom saving throw, you may expend a superiority dice and add it to your roll. If you do, you gain advantage on your next attack against the creature that forced you to make the saving throw.
Pathfinder
At 11th level, you become a master of overland and underground travel. You and your companions glide over vast distances with relative safety by following hidden paths you find and taking advantage of favorable terrain features. If you spend at least one day travelling, the distance covered by you and up to 7 other Medium sized creatures you are travelling with is doubled for that day. You and each creature you indicated to receive this benefit are also able to move stealthily at this pace.
Vigilant Strike
Starting at 15th level, when a creature you can see moves or makes an attack, you can use your reaction to make an opportunity attack against that creature. If the attack hits, the creature’s movement or attack ends immediately.
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Posted Jul 3, 2020Very seldom do i read a subclass thats UNDERpowered. You start off great, but pathfinder is only good for RP (which is fine) but the capstone is severely underwhelming. I can get the same thing at 1st level with variant human with sentinel. Also where does the superiority die come from to be able to use confront the unknown?
Make the superiority just a 1dX (prob 6 or 8) and give bonus damage to your capstone ability and/or a move action.