Base Class: Bard
Raconteur
When you join the College of Rhyme at 3rd level, you learn the vicious mockery cantrip if you don't already know it. Additionally, you can add your Charisma modifier to the damage dealt by vicious mockery.
Wordsmith
Starting at 3rd level, you have a knack for vocal performance and a steel will. Whenever you make a Charisma check or saving throw, you can expend a Bardic Inspiration die and add the number rolled to that check.
Lyrical Duelist
When you reach 6th level, your words and rhymes cut as deep as any sword. When you cast vicious mockery, instead of the spell’s normal effect, you can make a single melee spell attack against a creature within 10 feet, dealing the spell’s effects on a hit. Additionally, when you cast vicious mockery in this way, the damage die increases to a d8.
Freestyle
Starting at 14th level, you can use your action to improvise a short but entrancing vocal performance. All creatures that you choose within 30 feet must make a Charisma saving throw, becoming either Frightened or Charmed by you (your choice) for one minute on a failed save. Creatures that are Frightened can repeat this saving throw at the end of each of their turns, ending the effect on a successful save. You must finish a short or long rest before you can use this feature again.
Raconteur
You unleash a string of rhyming insults laced with subtle enchantments at a creature you can see within range. If the target can hear you (though it need not understand you), it must succeed on a Wisdom saving throw or take 1d4 psychic damage and have disadvantage on the next attack roll it makes before the end of its next turn.
This spell's damage increases by 1d4 when you reach 5th level (2d4), 11th level (3d4), and 17th level (4d4).
Lyrical Duelist
6th level alters vicious mockery and changes the damage dice from D4 to D8.
Freestyle
Starting at 14th level, you can use your action to improvise a short but entrancing vocal performance. All creatures that you choose within 30 feet must make a Charisma saving throw, becoming either Frightened or Charmed by you (your choice) for one minute on a failed save. Creatures that are Frightened can repeat this saving throw at the end of each of their turns, ending the effect on a successful save. You must finish a short or long rest before you can use this feature again.
Wordsmith
Starting at 3rd level, you have a knack for vocal performance and a steel will. Whenever you make a Charisma check or saving throw, you can expend a Bardic Inspiration die and add the number rolled to that check.
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