Barbarian
Base Class: Barbarian

Demonic Wisdom

When you take this archetype, you sacrifice your life force for the wisdom of a demon. You lose your proficiency in Constitution Saving Throws, and gain proficiency in Wisdom Saving Throws

Unarmed Offense

At 3rd level you become proficient in Unarmed Strikes, allowing you to add modifiers onto them. Your unarmed strikes now do 1d4 damage. 1d6 starting at level 5, 1d8 starting at level 9, 1d10 starting at level 13, 1d12 starting at level 18.

Demonic Punches

At 3rd Level you can now imbue your punches with Demonic Power. Your Demonic Power is equal to half your Barbarian level rounded up. Demonic Power can be fully restored after a long rest. At 14th level you can restore 1d6 Power Points after a short rest.

Unholy Punch

You may use 2 Demonic Power Points to add 2d8 damage to your damage roll. 3d8 at 5th level, 4d8 at 8th level, 5d8 at 11th level, 6d8 at 14th level, 7d8 at 17th level, and 8d8 at 20th level.

Paralyzing Punch

You may use 1 Demonic Power Point to make your punch deal a paralyzing blow to the enemy. The enemy must then succeed a Constitution Saving throw of 10 + Your Strength Modifier. At level 14 it is increased to 12 + Your Strength Modifier.

Unbreakable Will

At 6th Level you feel the will of Lucifer inside you. You gain advantage on all saves that would render you frightened, charmed, or any effect that would alter/harm your state of mind.

Beelzebub's Luck

At 6th level, your critical chance on all unarmed strikes is now 19-20 instead of just 20. The chance is increased to 18-20 starting at 16th level.

Sympathy for the Devil

At 10th Level you feel the power of all devils inside you. You can grow Dark Black wings out of your back, and gain the Flight feat when your wings are out. In combat, growing your wings is considered an Action.

Extra Attack Upgrade

At 10th level, you can make a 3rd attack with the Extra Attack feat, as long as all 3 attacks are with Unarmed Strikes.

Demonic Punches

At 14th level you gain extra powers to make Punches with.

Explosive Punch

Using 1 Demonic Power Point, you may imbue your fist with explosive force. When a target is hit by an explosive punch, it is knocked back 10 feet, and all creatures within 5 feet of the target, except the user, are knocked back 5 feet. The target must succeed a DC 12 + Your Strength Modifier, Constitution saving throw to not be knocked to the floor. Anyone else knocked back by the force must succeed a DC 8 + Your Strength Modifier to not be knocked to the floor.

Lucifer's Fist

Using 2 Demonic Power Points, your fists will light with demonic flames of Lucifer himself. The target hit by this punch will be set on fire and will take 1d10 fire damage for every turn they are on fire. To put out the fire, the target must succeed a DC 18 Wisdom saving throw, or can be doused in holy water.

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