Wizard
Base Class: Wizard

These wizards are masters of harnessing the power of the four elements of fire, earth, water and air. Often considered by other schools to be a simplistic tradition, elementalists, as members of this school are known, nevertheless wield great power. Some wizards of this school may favour the use of one particular element over the others, but all are capable of accessing any elemental spell. 

The following spells are all considered to belong to the School of Elemental Magic, and even those that don't appear on the wizard spell list are nevertheless considered wizard spells for elementalists:

Cantrips: Control Flames, Create Bonfire, Firebolt, Frostbite, Green-Flame Blade, Gust, Magic Stone, Message, Mold Earth, Produce Flame, Ray of Frost, Shape Water

1st level: Absorb Elements, Burning Hands, Catapult, Create or Destroy Water, Earth Tremor, Feather Fall, Fog Cloud, Ice Knife

2nd level: Agannazzar's Scorcher, Continual Flame, Dust Devil, Earth Bind, Flaming Sphere, Gust of Wind,  Heat Metal, Misty Step, Pyrotechnics, Scorching Ray, Skywrite, Snilloc's Snowball Storm, Warding Wind

3rd level: Erupting Earth, Fireball, Flame Arrows, Fly, Gaseous Form, Maximilian's Earthen Grasp, Meld into Stone, Melf's Minute Meteors, Sleet Storm, Tidal Wave, Wall of Water, Wall of Sand, Water Breathing, Water Walk, Wind Wall

4th level: Conjure Minor Elementals, Control Water, Elemental Bane, Fire Shield, Ice Storm, Stone Shape, Stoneskin, Wall of Fire, Watery Sphere

5th level: Cone of Cold, Conjure Elemental, Control Winds, Flame Strike, Immolation, Maelstrom, Transmute Rock, Wall of Stone

6th level: Bones of the Earth, Flesh to Stone, Freezing Sphere, Investiture of Flame, Investiture of Ice, Investiture of Stone, Investiture of Wind, Move Earth, Wall of Ice, Wind Walk

7th level: Delayed Blast Fireball, Firestorm, Whirlwind

8th: Control Weather, Earthquake, Incendiary Cloud, Tsunami

9th level: Meteor Swarm

Elemental Savant

Beginning when you select this school at 2nd level, the gold and time you must spend to copy an elemental spell into your spellbook is halved.

Elemental Resistance

Beginning at 2nd level, you can gain resistance to your choice of fire or cold damage.

Elemental Movement

Starting at 6th level, you can move across difficult terrain of rock, stone, mud, sand, ice, snow or lava without expending extra movement. Likewise, climbing surfaces of rock, stone, or ice does not cost extra movement. You also gain a swimming speed of 30 and have the ability to hold your breath for up to one hour.

Improved Elemental Spells

Beginning at 10th level, you can add 10ft to the radius, or 10ft to the length and width, of any elemental area effect spell.

Master of Elements

Starting at 14th level, the power of your elemental spells increases even more. You may reroll any 1's you roll with damage dice. 

Previous Versions

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