Warlock
Base Class: Warlock

Your patron is a powerful Genie, an elemental royal that rules over their own court The pact you have made with this being grants you mastery over the elements and the ability to grant minor wishes. Of all the elemental lords Genie have the most interest in mortals, believing them to be useful servants and sources of entertainment.

This being's motivations might drive you to seek out fortunes to appease your patron in return for wishes. You may pursue luxury in life as you attempt to mimic the royal lifestyle of your patron. The power of granting wishes could lead you down a path of helping others as you attempt to make manifest their needs and desires. 

Expanded Spell List

The Djinni lets you choose from an expanded list of spells when you learn a warlock spell. The following spells are added to the warlock spell list for you.

Djinni Expanded Spells
Spell Level Spells
1st bless, fog cloud
2nd enlarge/reduce, lesser restoration
3rd call lightning, protection from energy
4th conjure minor elementals, fabricate
5th creation, geas

Diplomatic Immunity

At 1st level, your patron grants you limited authority from their royal station. As a bonus action, you can choose a friendly creature that you can see within 30 ft and imbue them with diplomatic grace. That creature can move up to its speed and does not provoke attacks of opportunity with this movement. Once you use this feature, you cannot do so again until you complete a short or long rest.

Elemental Authority

You may change the element of your eldritch blast when you cast it to match your patron's element. You may freely switch between the blast's normal element and that of your patron's, but you may only choose a single element each time you cast it.

Elemental Authority (Dao)

You may change the element of your eldritch blast to deal acid damage.

Elemental Authority (Djinn)

You may change the element of your eldritch blast to deal lightning damage.

Elemental Authority (Efreeti)

You may change the element of your eldritch blast to deal fire damage.

Elemental Authority (Marid)

You may change the element of your eldritch blast to deal cold damage.

Wishcraft

Starting at 6th, you can mimic the fabled power of Genies to grant minor wishes. You can cast create food and water(can create wine instead of water) and an additional spell granted to you by your patron.

Wishcraft (Dao)

Once per day, you may cast slow without expending a spell slot.

Wishcraft (Djinn)

Once per day, you may cast fly at its lowest level without expending a spell slot.

Wishcraft (Efreeti)

Once per day, you may cast haste without expending a spell slot.

Wishcraft (Marid)

Once per day, you may cast remove curse without expending a spell slot.

Benevolent Benefactor

Starting at 10th level, you gain additional favor from your Genie patron. You are infused with planar energy, giving you resistance to your patron's element and are able to cast more powerful spells with your wishcraft. 

Benevolent Benefactor (Dao)

Starting at 10th level, you gain resistance to acid damage and can cast the phantasmal killer spell once per day at its lowest level without expending a spell slot.

Benevolent Benefactor (Djinn)

Starting at 10th level, you gain resistance to lightning damage and can cast the freedom of movement spell once per day without expending a spell slot.

Benevolent Benefactor (Efreeti)

Starting at 10th level, you gain resistance to fire damage and can cast the wall of fire spell once per day at its lowest level without expending a spell slot.

Benevolent Benefactor (Marid)

Starting at 10th level, you gain resistance to cold damage and can cast the ice storm spell once per day at its lowest level without expending a spell slot.

Heir of Royalty

Starting at 14th level, your influence over the elements grows and allows you summon a member from your patron's court. As an action, you reach between worlds and call for an  elemental from your patron's court which appears in an unoccupied space that you can within 30 feet of you. The type of elemental you summon is determined by your patron. Roll initiative for the elemental, which has its own turns. It obeys any verbal commands that you issue to it (no action required by you). If you don't issue any commands to the elemental, it defends itself from hostile creatures but otherwise takes no actions. It remains for 10 minutes, until it dies, until you die, or until you dismiss it as an action. The elemental has the following additional trait:

Guardian of the Pact. If you are reduced to 0 hit points while the elemental is summoned, the elemental uses its reaction to sacrifice itself to save you. The elemental dissipates into a cloud of mist that restores 1 hit point to you and grants you 2d6 + {{modifier:cha}} temporary hit points. Until the end of your next turn, you have flight speed of 60 ft and your movement does not provoke attacks of opportunity.

Once you use this feature, you can’t use it again until you finish a long rest.

Heir of Royalty (Dao)

Starting at 14th level, your influence over the elements grows and allows you summon a member from your patron's court. As an action, you reach between worlds and call for an earth elemental from your patron's court to serve you for up to 10 minutes.

Heir of Royalty (Djinn)

Starting at 14th level, your influence over the elements grows and allows you summon a member from your patron's court. As an action, you reach between worlds and call for an air elemental from your patron's court to serve you for up to 10 minutes.

Heir of Royalty (Efreeti)

Starting at 14th level, your influence over the elements grows and allows you summon a member from your patron's court. As an action, you reach between worlds and call for a fire elemental from your patron's court to serve you for up to 10 minutes.

Heir of Royalty (Marid)

Starting at 14th level, your influence over the elements grows and allows you summon a member from your patron's court. As an action, you reach between worlds and call for a water elemental from your patron's court to serve you for up to 10 minutes.

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