Bard
Base Class: Bard

The bards of the college of spirits believe that the dead live on through the remembrance of the living. The celebrate the dead and believe it is only an extension of life, funerals being parties. However, they detest undead and dead returning as the think that the deceases soul is being forcibly taken and corrupted. These bards sing tales of life and of death, having a direct connection to the afterlife. They can manipulate and call upon spirits as well as harness power from the afterlives to assist them in combat. 

Spirit Transfer

At the 3rd level, you learn to use positive energy from souls to increase the living's vitality. Whenever a creature within 30ft of you dies you can give another creature within 30ft of you temporary hit points equal to your charisma modifier plus your proficiency bonus as a reaction. You can use this feature a number of times equal to your charisma modifier each long rest. as

Power of the Dead

At 3rd level, you learn how to infuse the power of the dead into an attack. When you use your bardic inspiration, the target can use the inspiration dice to add extra necrotic damage to an attack. When you give bardic inspiration, it also heals an amount equal to half your bard level (rounded down). You cannot use this feature on unconscious creatures.

Ghostly Form

At 6th level, your body becomes more attached to the afterlife. You gain resistance to necrotic damage and when you cast a spell of 1st level or higher that heals the target, if the target it unconscious, you add your charisma modifier plus your proficiency modifier as extra healing.

Band of Spirits

At 14th level, You can summon bards from ages past to assist you. As an action, you summon a number of spirits equal to your charisma modifier. Each spirit as its own turn but can only move up to 20ft. During this time you have to concentrate as you would a spell. At the beginning of a spirit's turn, you can choose for them to either heal a creature within 10ft of them for 1d10 + your charism modifier or have a target make a Wisdom Saving throw or take 1d10 necrotic damage + your charisma bonus. The spirits last for 1 minute or until you disperse them with an action. Once you use this feature, you can't use it again until you take a long rest.

Previous Versions

Name Date Modified Views Adds Version Actions
1/21/2020 3:19:10 PM
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