Base Class: Warlock
You have made a pact with a mystical being or Fey, a being whose aims are neither good or evil, but saw a spark of power within your soul. Such beings desire the nothing more than to aid you on your journey, as long as you share your journey with them. Fey powerful enough to forge a pact include archfey such as The Prince of Frost, Titania the Queen of the Summer Court, and Verenestra the Oak Princess or Fey Lords/Ladies.
(Based on The Fiend Otherworldly Pact, talk over with your DM before using).
Expanded Spell List
The Fey lets you choose from an expanded list of spells when you learn a warlock spell. The following spells are added to the warlock spell list for you.
Fiend Expanded Spells
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1st |
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2nd |
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3rd |
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4th |
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5th |
Enchanting Presence
Starting at 1st level, when you reduce a hostile creature to 0 hit points, your body glows in the color of your patron (or your choosing), creating a shell of pure magical energy on the outside of your body. You gain temporary boost to your Armor Class (AC) equal to your Charisma modifier (minimum of 1). This feature can be used once per encounter, and lasts for the duration of the battle.
It cannot stack.
Captivating Spells
At level 6, the caster learns to double the effects of their single target charm spells. Whenever the caster casts a single target charm spell, as a bonus action they can affect a second target with the same casting of the spell, provided they are within range of the spell.
Alluring Magic
At 10th level, you gain the ability to cloak yourself in the fey magic that emanates from your patron, and makes others want to serve you.
As a bonus action, you cast Command, Enthrall, or Charm Person, without expending a spell slot, and you take on an appearance of unearthly beauty for 1 minute or until your concentration ends (as if you were concentrating on a spell).
During this time, you can cast Command, Enthrall, or Charm Person as a bonus action on each of your turns, without expending a spell slot.
Any creature charmed by you automatically fails its saving throw against the Command you cast with this feature.
Once you use this feature, you can’t use it again until you finish a long rest.
Compelling Visage
At 14th level, your appearance permanently gains an otherworldly aspect that makes you look more lovely and fierce every time you cast spells.
In addition, when you hit a creature, your appearance becomes majestic and beautiful OR cloaked in shadows and fear. For the duration, whenever any creature tries to attack you for the first time on a turn, the attacker must make a Charisma saving throw against your spell save DC. On a failed save, it is forcefully pulled through the Feywilds or Shadowfell, where it takes 10d10 bludgeoning damage. At the end of your next turn, the target returns to the space it previously occupied, or the nearest unoccupied space, whether the creature is killed by the damage or not.
Once you use this additional effect, you can't do so again until you finish a short or long rest.
Previous Versions
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1/21/2020 10:46:40 PM
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Coming Soon
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