Base Class: Monk
Monks of the Way of the Pilgrim constantly travel between holy places of their realm. They tell stories of their visits to comfort their allies, present offerings to deities to attain their favor, and display relics they obtained in their travels to dazzle their enemies.
Bonus Proficiencies
When you choose this tradition at 3rd level, you gain proficiency in one skill of your choice among Deception, Intimidation, and Persuasion. Constantly mingling with different people on the road turned you into an astute socializer. You also gain proficiency with land vehicles.
Trusty Walking Stick
Your walking stick has become an indispensible part of your travels, causing you to form a magical bond with it. At 3rd level, you can perform a ritual with an applicable weapon of your choice at the end of a long rest. This weapon is always under the effects of Shillelagh spell while you are holding it. You can also make your martial arts attacks, and your flurry of blows attacks with this weapon dealing your martial arts die damage.
Tales of the Hallowed Lands
Starting at 6th level, you can wave a comforting tale of your travels. You can spend 2 ki points as an action to restore an amount of hitpoints equal to your martial arts die to the creatures within 60 feet that can hear you. Once you do so, the targetted creatures can use their reactions to move up to half their speed without provoking opportunity attacks.
Votive Offering
Starting at 11th level, you can offer a part of your life force to gain blessing of a deity. You can cast Shield of Faith spell on yourself, you suffer damage equal to your martial arts die immediately before you do so. This version of the spell lasts until you take a short or long rest as long as your concentration is not broken.
Sacred Relic
At 17th level, you start displaying a relic you obtained during your travels which emits divine energy during your moments of thrill. When you use flurry of blows, a wave of energy hits any hostile creature within 30 feet of you dealing radiant damage equal to half your monk level. Any creature who takes this damage must succeed on a Constitution saving throw or be blinded until the end of your next turn.
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