Sorcerer
Base Class: Sorcerer

You have a hole in your soul... Your innate magic comes from the raw hunger festering inside⁠. You may have  been exposed to potent magics that were too much for your mortal vessel to handle . Perhaps you or a family member were marked by a demon/devil as punishment or reward. Maybe you are distantly related to a parasitic aberration or true vampire.  However it came to be, this magic churns within you and you want MORE!

 

 

Mana Fiend Sorcerer Features 

   
Sorcerer Level Feature
1st Mark of Hungering
3rd Eye of the Addict
6th Absorption, Mark of Hungering Upgrade
14th Mana Manipulation, Mark of Hungering Upgrade
18th Charged Casting, Parasitic Nourishment

 

Mark of Hungering

Starting at 1rst level You have the ability to mark your prey and prepare its life's energy for your consumption.

As a bonus action, choose an enemy within 30 feet of you, the target is marked by you for one minute.  While marked all of your spell attacks deal an additional 1d6 damage to the target.

Mark of Hungering ends early if you die or are incapacitated.

Once you use this feature, you cannot use it again until you finish a short or long rest.

At Additional Levels:

Starting at level 2, when a marked target dies, you may regain sorcery points equal to half your sorcerer level.

At 6th level the damage die for the mark is upgraded to a D8 and you may now use your Mark of hungering feature a number of times equal to one less than your constitution modifier per short rest (a minimum of 1)

At 14th level when you mark a target you may expend any additional uses of this feature to mark any other target(s) within 30 feet of you.  The mark of Hungering Damage die becomes a d10.

Eye of the Addict

At 3rd level, your hunger is so great that your body reacts to the presence of magic. You can cast the detect magic spell without using a spell slot or components. You can use this feature a number of times equal to your  charisma modifier. (minimum of once). You regain all expended uses when you finish a long rest. 

Absorption

At 6th level you have learned to pull energy from the spells used against you.  Whenever  you are hit by a harmful spell or fail a saving throw to avoid the effects of one, you may use your reaction to gain sorcery points associated with the spell's level.

Also at 6th level, you begin passively siphoning magic and can supplement the food and water that your body would normally need to survive.  You can go without food and drink with no ill effects for a number of days equal to (your proficiency bonus + your Constitution modifier) multiplied by two.  Your ability to do this is influenced by anti-magic fields and similar effects.  For example: if you had a con modifier of 3 and a proficiency  bonus of  3 you would be okay without food and water for 2(3+3) or 12 days.

Mana Manipulation

At 14th level your intuitive understanding of ambient magics have become so great that you can augment the spells of others.

As a reaction, you can apply a metamagic on a friendly creature's spell for the metamagic's sorcery point cost plus 4.

You gain proficiency with with arcana if you do not have proficiency already. 

Charged Casting

At 18th level you learn how to give yourself a huge boost of power by drawing massive amounts of energy from the weave. 

You gain the Quickened Spell Metamagic if you do not already have it.

As an action you may temporarily allow your hunger to ascend your vessel's fragile bonds and for one minute, Your movement speed doubles, and when you use quickened spell, the 2nd spell you cast on your turn may be of 1rst level or higher.  Whenever you deal damage with a spell, you gain temporary hit points equal to half of the damage dealt.

Once this feature ends, you may immediately expend 10 sorcery points to use it again; otherwise you must finish a long rest before using it again.

You take a level of exhaustion every time after the first per long rest that you use this feature. 

Parasitic Nourishment

At 18th level your body is so adept at pulling magic from your surroundings that you no longer need to consume food for nourishment. This ability is influenced by anti-magic fields or similar effects 

Previous Versions

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1/26/2020 8:11:03 AM
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1/7/2022 8:20:25 AM
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