Base Class: Ranger
With the power of the mask at hand, you can gain strange abilities that you didn't think possible for a simple mask. This strange relic has a mind of its own, and while it will grant power to whoever wields it, it will ask for favors of its own from time to time. No one knows where this mask came from, or who made it. Some speculate it to a type of genie, or maybe something even more powerful.
Masks Eye
At 3rd level, you can target a creature within 60 feet of you as a bonus action and they act as if they where classified as your favored enemy. You can use this ability a number of times equal to your Wisdom modifier.
Masks Favor
At 7th level, You gain the ability to cast Alter Self requiring no material components a number of times a day equal to your Wisdom modifier.
Masquerade of Deceit
At 11th level, The mask now hides your identity with uncanny ease. When someone asks a question pertaining to your identity, any lie you tell will be viewed as the truth even to spells and effects. This ability only works when the mask is on, and doesn't work on creatures that have seen your face without the mask.
Etching of the Mask
At 15th level, you gain the ability to etch the power of the mask into your soul, granting you massive power at a physical cost. As a bonus action you tear the mask off your face and it disappears for 1 minute, granting +2 to your AC, your base movement speed doubles and you deal extra damage equal to your ranger level on weapon attacks. Once the ability fades you take 3 points of exhaustion. You can use ability once per long rest.
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