Base Class: Monk
Monks of the Way of the Juggernaut have practiced and perfected the way of destruction. They harness their ki to turn themselves into unstoppable, destructive forces who trample their enemies underfoot. These monks gain the ability to charge their enemies down with great ferocity, terrify surrounding people, create a shields, and even destroy the earth underfoot.
Followers of the Way of the Juggernaut are often massive figures whose very presence strikes fear in those around them. Furthermore they disdain the weak instead preferring to pulverize them.
Onlsaught
Your movement becomes heavy footed as you channel to ki to gain the ability to make a thundering charge.
You lose your Step of the Wind ability. When moving in a straight line (diagonals included) for 10 feet you go into Onslaught mode, channeling your ki to go into a ferocious stampede, granting you a variety of benefits
Forceful Impact
3rd level Way of the Juggernaut Feature
After going into Onslaught mode, your next attack is imbued with all the power that he or she had built up during their charge.
If you perform an attack immediately after your Onslaught mode against a foe in the direction of you charge you many roll a number of your martial arts die for every 10 feet you travelled in you Onslaught mode and add the total to your next attack.
Adrenaline Rush
3rd level Way of the Juggernaut Feature
Your Onslaught brings forth a tremendous rush of ki. After you have completed your Onslaught this ki manifests itself in a shield around you.
You gain the Rush of Ki ability which grants you the ability to give yourself d6+WIS points of temporary hit points. This action costs 1 ki point and can be used as a bonus action.
The Feared and Fearful
6th level Way of the Juggernaut Feature
Monks who follow the Way of the Juggernaut are both imposing figures who strike fear in people as well as possessing a deep disdain of the weak.
You gain proficiency in the Intimidation Skill. Additionally you take half damage from frightened enemies.
Unstoppable Onslaught
6th level Way of the Juggernaut Feature
You master your Onslaught mode, gaining new abilities and improving your charge. You can channel ki to the point of making the charge nigh unstoppable.
During you Onslaught mode you don’t take movement penalties for crossing through difficult terrain. You can charge through objects like trees or thin walls, taking damage equal to a d6 minus your WIS modifier. Also you can pass through enemies in the way of your Onslaught without taking penalties. They take 2d8 of damage and are knocked to the side (either left or right based on your DM’s discretion)
Terrifying Blow
11th level Way of the Juggernaut Feature
You further master the art of intimidation, being able to scare surrounding opponents with a blow.
You can spend 3 ki points (without costing an action) to empower your next attack to deal half damage but automatically frighten the target. Also any enemy that could see this crushing blow must make a WIS saving throw or be frightened of you as well. Any targets frightened by this ability must spend all their movement points moving away from you. You cannot augment an attack with Terrifying Blow that was already augmented by Forceful Impact.
Pulverizing Charge
17th level Way of the Juggernaut Feature
You have mastered the art of the charge, being able to quite literally destroy the ground beneath you underfoot. You overcharge ki into your next onslaught, giving it additional benefits. However as you pool more ki into you next Onslaught you overload yourself with ki and harm yourself.
Your next Onslaught leaves tremors in its wake, causing the ground 15 feet on either side of your Onslaught to breakdown and form into rocky terrain. Additionally any enemies standing on that terrain get dealt 2d8 of damage and are knocked prone. If you perform a Forceful Impact after this attack you deal and additional 3d12 of damage to the target. You deal damage to yourself equal to the number of ki you channeled into this ability. You also gain temporary hit points equal to your CON modifier + WIS modifier + monk level. This ability costs 5 ki initially and you can use it as a bonus action. You can spend additional ki points to add a d8 of damage to each target hit by the tremors and your subsequent Forceful Impact blow.







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